Replay-derived match flow, timings, and composition.

Advanced match analysis

bring_LaNOIZ vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
28942
Duration
32:24
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeated
bring_LaNOIZ Poseidon · Elo 1110 -16
32:24 Match length
Winner
BRCwolf Gaia · Elo 1137 +16
46.1% win probability Pre-match · BRCwolf favored win probability 53.9%
Key momentsIn match order
First pressure
3:22 BRCwolf Military Barracks
Fastest Classical
3:32* BRCwolf Oceanus · estimated
Armory timing
6:47 bring_LaNOIZ Armory
Fastest Heroic
9:32* bring_LaNOIZ Aphrodite · estimated
Market timing
11:58 bring_LaNOIZ Market
First extra TC
18:02 bring_LaNOIZ Town Center
Fortress timing
21:12 bring_LaNOIZ Fortress
Fastest Mythic
25:07* bring_LaNOIZ Artemis · estimated

bring_LaNOIZ

Poseidon · Blue
Loss 1110 -16
EAPM
49.5
Favorite unit
Hoplite
140 fielded
Largest army
389
First expansion
18:02
Age path
HermesClassical · Est. start 3:22
AphroditeHeroic · Est. start 8:17
ArtemisMythic · Est. start 23:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy7,200 total resource volume
Large army production389 military units
No post-game awards

BRCwolf

Gaia · Red
Win 1137 +16
EAPM
58.6
Favorite unit
Murmillo
119 fielded
Largest army
247
First expansion
28:28
Age path
OceanusClassical · Est. start 2:32
RheiaHeroic · Est. start 13:18
AtlasMythic · Research start 26:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production247 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,200 total volume

bring_LaNOIZ

Bought

Food1,000

Sold

Food1,300
Wood4,900
Total player market volume7,200

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bring_LaNOIZ

Army · 389

Units

Hoplite140
Toxotes135
Hippeus74
Theseus12
Atalanta11
Centaur8
Hippolyta4
Hypaspist2
Petrobolos2
Prodromos1
Buildings 13 types
Farm24
House21
Wall13
Storehouse10
Stable8
Fortress7
Military Academy6
Granary5
Archery Range4
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

BRCwolf

Army · 247

Units

Murmillo119
Turma37
Contarius23
Katapeltes22
Fanatic16
Caladria13
Cheiroballista11
Oracle4
Behemoth2
Buildings 10 types
Farm28
Manor12
Counter Barracks7
Military Barracks7
Economic Guild4
Market3
Armory2
Palace2
Town Center2
Temple1
God powers 10 invoked
Carnivora5
Gaia Forest2
Traitor2
Implode1