Advanced match analysis
bring_LaNOIZ vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 28942
- Duration
- 32:24
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
bring_LaNOIZ
Poseidon · Elo 1110 -16
32:24
Match length
Winner
BRCwolf
Gaia · Elo 1137 +16
46.1% win probability
Pre-match · BRCwolf favored
win probability 53.9%
Key momentsIn match order
bring_LaNOIZ
Poseidon · Blue- EAPM
- 49.5
- Favorite unit
- Hoplite 140 fielded
- Largest army
- 389
- First expansion
- 18:02
Age path
HermesClassical · Est. start 3:22
AphroditeHeroic · Est. start 8:17
ArtemisMythic · Est. start 23:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy7,200 total resource volume
Large army production389 military units
No post-game awards
BRCwolf
Gaia · Red- EAPM
- 58.6
- Favorite unit
- Murmillo 119 fielded
- Largest army
- 247
- First expansion
- 28:28
Age path
OceanusClassical · Est. start 2:32
RheiaHeroic · Est. start 13:18
AtlasMythic · Research start 26:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production247 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,200 total volume›
bring_LaNOIZ
Bought
Sold
Total player market volume7,200
BRCwolf
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.