Replay-derived match flow, timings, and composition.

Advanced match analysis

grantvh vs Rveliz147

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
4885
Duration
5:25
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
grantvh Kronos · Elo 1045 +31
5:25 Match length
Defeated
Rveliz147 Hades · Elo 937 -13
65.1% win probability Pre-match · grantvh favored win probability 34.9%
Key momentsIn match order
First pressure
3:00 Rveliz147 Ajax produced
Fastest Classical
3:03* grantvh Prometheus · estimated

grantvh

Kronos · Blue
Win 1045 +31
EAPM
56.7
Favorite unit
Cheiroballista
3 fielded
Largest army
5
First expansion
—
Age path
PrometheusClassical · Research start 2:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Rveliz147

Hades · Red
Loss 937 -13
EAPM
15.0
Favorite unit
Ajax
2 fielded
Largest army
2
First expansion
—
Age path
AthenaClassical · Research start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

grantvh

Army · 5

Units

Cheiroballista3
Promethean2
Buildings 3 types
Counter Barracks2
Manor1
Temple1
God powers 2 invoked
Deconstruction1
Valor1

Rveliz147

Army · 2

Units

Ajax2
Buildings 4 types
House3
Storehouse3
Temple2
Granary1
God powers 1 invoked
Sentinel1