Replay-derived match flow, timings, and composition.

Advanced match analysis

Sopla01 vs LePaposie

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
23791
Duration
16:37
Patch
19.17020
Played
· 4 hours ago
Mirage map preview
MapMirage
Defeated
Sopla01 Loki · Elo 1279 -11
16:37 Match length
Winner
LePaposie Amaterasu · Elo 1420 +11
30.8% win probability Pre-match · LePaposie favored win probability 69.2%
Key momentsIn match order
First pressure
3:55 Sopla01 Hersir trained
Fastest Classical
5:01* Sopla01 Heimdall · estimated
First extra TC
7:39 Sopla01 Town Center
Armory timing
9:45 LePaposie Armory
Fastest Heroic
12:28* LePaposie Raijin · estimated
Fortress timing
13:18 LePaposie Castle

Sopla01

Loki · Blue
Loss 1279 -11
EAPM
55.6
Favorite unit
Throwing Axeman
27 fielded
Largest army
74
First expansion
7:39
Age path
HeimdallClassical · Est. start 4:01
BragiHeroic · Est. start 13:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Water commitment2 dock build events
No post-game awards

LePaposie

Amaterasu · Red
Win 1420 +11
EAPM
56.9
Favorite unit
Samurai
18 fielded
Largest army
67
First expansion
10:30
Age path
MinakatatomiClassical · Est. start 4:47
RaijinHeroic · Research start 11:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sopla01

Army · 74

Units

Throwing Axeman27
Hersir18
Raiding Cavalry13
Jarl7
Hirdman4
Godi3
Einheri2
Buildings 11 types
Wall18
House16
Farm14
Great Hall3
Ox Cart Building3
Sentry Tower3
Town Center3
Dock2
Longhouse2
Armory1
Temple1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1

LePaposie

Army · 67

Units

Samurai18
Yumi Horse Archer15
Naginata Rider12
Yumi Archer6
Kitsune4
Shinobi4
Daimyo3
Bushi2
Wanyudo2
Onna Musha1
Buildings 13 types
Wall20
House16
Watermill7
Mining Camp Japanese5
Dojo3
Armory2
Guardhouse2
Stable Japanese2
Town Center2
Castle1
Dock1
Shrine Japanese1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1