Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs trollpack

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
1848
Duration
17:51
Patch
19.17020
Played
· 5 hours ago
Midgard map preview
MapMidgard
Defeated
Fallen Oranos · Elo 1916 -18
17:51 Match length
Winner
trollpack Quetzalcoatl · Elo 1911 +18
50.7% win probability Pre-match · Fallen favored · Upset win probability 49.3%
Key momentsIn match order
First pressure
4:48 trollpack Warrior Priest trained
Fastest Classical
5:28* trollpack Patecatl · estimated
Market timing
5:49 trollpack Market
Armory timing
5:52 trollpack Armory
Fastest Heroic
8:34* trollpack Coatlicue · estimated
First extra TC
14:38 trollpack Town Center

Fallen

Oranos · Blue
Loss 1916 -18
EAPM
80.7
Favorite unit
Murmillo
114 fielded
Largest army
149
First expansion
16:47
Age path
OceanusClassical · Research start 4:41
HyperionHeroic · Est. start 10:24
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
Market economy500 total resource volume
Large army production149 military units
No post-game awards

trollpack

Quetzalcoatl · Red
Win 1911 +18
EAPM
90.1
Favorite unit
Ocelotl Warrior
167 fielded
Largest army
237
First expansion
14:38
Age path
PatecatlClassical · Research start 4:28
CoatlicueHeroic · Est. start 7:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment6 dock build events
Market economy500 total resource volume
Large army production237 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Fallen

Bought

No buys

Sold

Food500
Total player market volume500

trollpack

Bought

No buys

Sold

Food500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 149

Units

Murmillo114
Contarius19
Arcus6
Bireme4
Oracle3
Caladria1
Nereid1
Oracle Hero1
Buildings 9 types
Manor10
Military Barracks7
Sky Passage7
Dock4
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Chaos2
Shockwave2

trollpack

Army · 237

Units

Ocelotl Warrior167
Eagle Warrior50
Warrior Priest18
Atlatl Siege Canoe2
Buildings 10 types
House23
Calpulli6
Dock6
Nobles Hut6
Great Temple2
Spike Trap2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Earth Monster2
Agave Bloom1
Tailwind1