Replay-derived match flow, timings, and composition.

Advanced match analysis

Kolotzki vs soliddark3456

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
21224
Duration
20:57
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Defeated
Kolotzki Hades · Elo 1162 -12
20:57 Match length
Winner
soliddark3456 Tezcatlipoca · Elo 1277 +12
34.0% win probability Pre-match · soliddark3456 favored win probability 66.0%
Key momentsIn match order
First pressure
2:27 soliddark3456 Warrior Priest trained
Fastest Classical
4:13* soliddark3456 Malinalxochitl · estimated
First extra TC
7:32 soliddark3456 Town Center
Armory timing
9:40 soliddark3456 Armory
Market timing
10:52 soliddark3456 Market
Fastest Heroic
13:22* Kolotzki Apollo · estimated

Kolotzki

Hades · Blue
Loss 1162 -12
EAPM
49.2
Favorite unit
Toxotes
32 fielded
Largest army
70
First expansion
—
Age path
AresClassical · Est. start 3:27
ApolloHeroic · Est. start 12:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

soliddark3456

Tezcatlipoca · Red
Win 1277 +12
EAPM
59.7
Favorite unit
Warrior Priest
17 fielded
Largest army
92
First expansion
7:32
Age path
MalinalxochitlClassical · Research start 3:13
ItzpapalotlHeroic · Research start 12:22
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Market economy1,100 total resource volume
Large army production92 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Kolotzki

Bought

No buys

Sold

No sells

Total player market volume0

soliddark3456

Bought

Food300

Sold

Food100
Wood700
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kolotzki

Army · 70

Units

Toxotes32
Hippeus15
Prodromos7
Peltast5
Ajax4
Manticore4
Achilles2
Chiron1
Buildings 11 types
House14
Farm11
Storehouse9
Granary6
Archery Range3
Sentry Tower2
Stable2
Armory1
Market1
Military Academy1
Temple1
God powers 3 invoked
Sentinel2
Underworld Passage1

soliddark3456

Army · 92

Units

Warrior Priest17
Obsidian Butterfly16
Jaguar Rider15
Coyote Warrior13
Tequihua Archer12
Tlamanih Spearman6
Otontin5
Ocelotl Warrior3
Shorn One3
Eagle Warrior2
Buildings 11 types
Wall28
House21
Calpulli18
Farm6
Great Temple4
Temple4
Nobles Hut2
Town Center2
War Hut2
Armory1
Market1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Purge1