Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ snow vs s,alm smurf

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
19147
Duration
7:40
Patch
19.17020
Played
· 5 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
✪ snow Poseidon · Elo 1681 -8
7:40 Match length
Winner
s,alm smurf Zeus · Elo 1879 +8
24.2% win probability Pre-match · s,alm smurf favored win probability 75.8%
Key momentsIn match order
Fastest Classical
3:29* ✪ snow Hermes · estimated
First pressure
4:14 s,alm smurf Stable

✪ snow

Poseidon · Blue
Loss 1681 -8
EAPM
64.2
Favorite unit
Centaur
3 fielded
Largest army
9
First expansion
—
Age path
HermesClassical · Est. start 2:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

s,alm smurf

Zeus · Red
Win 1879 +8
EAPM
91.6
Favorite unit
Hippeus
16 fielded
Largest army
18
First expansion
—
Age path
HermesClassical · Est. start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ snow

Army · 9

Units

Centaur3
Hippeus3
Atalanta2
Theseus1
Buildings 4 types
House3
Stable3
Storehouse2
Temple1
God powers 2 invoked
Cease Fire1
Lure1

s,alm smurf

Army · 18

Units

Hippeus16
Heracles1
Jason1
Buildings 5 types
House6
Granary3
Stable2
Storehouse2
Temple1
God powers 1 invoked
Bolt1