Replay-derived match flow, timings, and composition.

Advanced match analysis

menonita4ever vs KilluaZoldyc

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
32075
Duration
31:23
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
menonita4ever Loki · Elo 1061 +16
31:23 Match length
Defeated
KilluaZoldyc Fuxi · Elo 1037 -16
53.4% win probability Pre-match · menonita4ever favored win probability 46.6%
Key momentsIn match order
First pressure
4:16 menonita4ever Hersir trained
Fastest Classical
4:23* KilluaZoldyc Xuannu · estimated
Armory timing
6:48 menonita4ever Armory
First extra TC
7:21 KilluaZoldyc Town Center
Fastest Heroic
9:46* KilluaZoldyc Goumang · estimated
Fortress timing
15:36 menonita4ever Hill Fort
Fastest Mythic
18:54* KilluaZoldyc Gonggong · estimated
Market timing
24:04 menonita4ever Market

menonita4ever

Loki · Blue
Win 1061 +16
EAPM
69.6
Favorite unit
Throwing Axeman
88 fielded
Largest army
348
First expansion
8:33
Age path
ForsetiClassical · Est. start 4:21
BragiHeroic · Est. start 12:43
HelMythic · Est. start 21:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production348 military units
No post-game awards

KilluaZoldyc

Fuxi · Red
Loss 1037 -16
EAPM
37.3
Favorite unit
Ge Halberdier
39 fielded
Largest army
119
First expansion
7:21
Age path
XuannuClassical · Research start 3:23
GoumangHeroic · Est. start 8:31
GonggongMythic · Research start 16:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

menonita4ever

Army · 348

Units

Throwing Axeman88
Berserk86
Raiding Cavalry37
Portable Ram36
Troll33
Hersir22
Godi17
Huskarl13
Hirdman10
Jarl4
Battle Boar2
Buildings 12 types
Farm50
House49
Ox Cart Building10
Great Hall6
Wall5
Longhouse4
Town Center4
Hill Fort2
Armory1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

KilluaZoldyc

Army · 119

Units

Ge Halberdier39
Wuzu Javelineer20
Fire Archer12
White Horse Cavalry12
Sage7
Dao Swordsman6
Pioneer5
Tiger Cavalry5
Nezha Youth3
Axe Cart2
Jiang Zi Ya2
Qing Long2
Siege Crossbow2
Nezha Child1
Yang Jian1
Buildings 10 types
House18
Farm17
Silo12
Baolei4
Town Center4
Military Camp3
Armory1
Imperial Academy1
Machine Workshop1
Temple1
God powers 4 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1
Vanish1