Replay-derived match flow, timings, and composition.

Advanced match analysis

fishman147 vs diego_doso

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
13168
Duration
23:53
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Defeated
fishman147 Kronos · Elo 1017 -12
23:53 Match length
Winner
diego_doso Odin · Elo 1122 +12
35.3% win probability Pre-match · diego_doso favored win probability 64.7%
Key momentsIn match order
First pressure
3:15 diego_doso Hersir trained
Fastest Classical
3:52* fishman147 Prometheus · estimated
Market timing
7:54 fishman147 Market
First extra TC
8:55 diego_doso Town Center
Armory timing
9:18 diego_doso Armory
Fastest Heroic
10:40* fishman147 Hyperion · estimated
Fortress timing
15:01 fishman147 Palace
Fastest Mythic
19:22* diego_doso Baldr · estimated

fishman147

Kronos · Blue
Loss 1017 -12
EAPM
30.2
Favorite unit
Murmillo
35 fielded
Largest army
114
First expansion
13:48
Age path
PrometheusClassical · Est. start 2:52
HyperionHeroic · Est. start 9:24
AtlasMythic · Est. start 17:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,100 total resource volume
Large army production114 military units
No post-game awards

diego_doso

Odin · Red
Win 1122 +12
EAPM
33.2
Favorite unit
Raiding Cavalry
57 fielded
Largest army
119
First expansion
8:55
Age path
FreyjaClassical · Est. start 3:36
NjordHeroic · Est. start 11:18
BaldrMythic · Est. start 17:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy2,800 total resource volume
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,900 total volume

fishman147

Bought

Food2,200
Wood100

Sold

Food200
Wood2,600
Total player market volume5,100

diego_doso

Bought

Food1,000

Sold

Wood1,800
Total player market volume2,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fishman147

Army · 114

Units

Murmillo35
Katapeltes28
Cheiroballista13
Arcus11
Turma6
Contarius5
Oracle5
Oracle Hero4
Destroyer3
Fire Siphon2
Promethean1
Satyr1
Buildings 10 types
Farm15
Manor8
Military Barracks6
Counter Barracks5
Palace4
Temple2
Town Center2
Armory1
Economic Guild1
Market1
God powers 19 invoked
Valor13
Chaos3
Deconstruction2
Implode1

diego_doso

Army · 119

Units

Raiding Cavalry57
Throwing Axeman27
Hersir16
Hirdman9
Valkyrie5
Mountain Giant3
Godi2
Buildings 10 types
House15
Farm10
Longhouse4
Town Center4
Great Hall3
Ox Cart Building3
Temple2
Armory1
Hill Fort1
Market1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1