Advanced match analysis
fishman147 vs diego_doso
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 13168
- Duration
- 23:53
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
fishman147
Kronos · Elo 1017 -12
23:53
Match length
Winner
diego_doso
Odin · Elo 1122 +12
35.3% win probability
Pre-match · diego_doso favored
win probability 64.7%
Key momentsIn match order
fishman147
Kronos · Blue- EAPM
- 30.2
- Favorite unit
- Murmillo 35 fielded
- Largest army
- 114
- First expansion
- 13:48
Age path
PrometheusClassical · Est. start 2:52
HyperionHeroic · Est. start 9:24
AtlasMythic · Est. start 17:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,100 total resource volume
Large army production114 military units
No post-game awards
diego_doso
Odin · Red- EAPM
- 33.2
- Favorite unit
- Raiding Cavalry 57 fielded
- Largest army
- 119
- First expansion
- 8:55
Age path
FreyjaClassical · Est. start 3:36
NjordHeroic · Est. start 11:18
BaldrMythic · Est. start 17:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy2,800 total resource volume
Large army production119 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,900 total volume›
fishman147
Bought
Sold
Total player market volume5,100
diego_doso
Bought
Sold
Total player market volume2,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.