Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs Thor-Menta

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
14472
Duration
11:44
Patch
19.17020
Played
· 3 hours ago
Anatolia map preview
MapAnatolia
Defeated
supdood Loki · Elo 1095 -18
11:44 Match length
Winner
Thor-Menta Odin · Elo 1095 +18
50.0% win probability Pre-match · supdood favored · Upset win probability 50.0%
Key momentsIn match order
First pressure
3:54 Thor-Menta Hersir trained
Fastest Classical
5:03* Thor-Menta Freyja · estimated
Armory timing
5:47 supdood Armory
Fastest Heroic
10:56* Thor-Menta Njord · estimated

supdood

Loki · Blue
Loss 1095 -18
EAPM
48.1
Favorite unit
Throwing Axeman
45 fielded
Largest army
60
First expansion
—
Age path
ForsetiClassical · Est. start 4:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
No post-game awards

Thor-Menta

Odin · Green
Win 1095 +18
EAPM
28.7
Favorite unit
Raiding Cavalry
12 fielded
Largest army
33
First expansion
—
Age path
FreyjaClassical · Est. start 4:03
NjordHeroic · Est. start 9:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 60

Units

Throwing Axeman45
Hersir6
Berserk2
Dreki2
Hirdman2
Dragon Ship1
Longboat1
Transport Ship Norse1
Buildings 6 types
House12
Dock4
Longhouse2
Armory1
Ox Cart Building1
Temple1
God powers None invoked

No god powers recorded.

Thor-Menta

Army · 33

Units

Raiding Cavalry12
Hersir11
Berserk5
Jarl4
Hirdman1
Buildings 7 types
House11
Great Hall2
Armory1
Dock1
Longhouse1
Ox Cart Building1
Temple1
God powers 2 invoked
Forest Fire1
Walking Woods1