Replay-derived match flow, timings, and composition.

Advanced match analysis

moransanson vs JosiMythos

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
7709
Duration
18:50
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Defeated
moransanson Set · Elo 1355 -16
18:50 Match length
Winner
JosiMythos Poseidon · Elo 1394 +16
44.4% win probability Pre-match · JosiMythos favored win probability 55.6%
Key momentsIn match order
Fastest Classical
3:12* JosiMythos Hermes · estimated
First pressure
5:01 moransanson Barracks
First extra TC
5:10 JosiMythos Town Center
Armory timing
9:11 moransanson Armory
Fastest Heroic
12:03* moransanson Sekhmet · estimated
Fortress timing
12:09 moransanson Migdol Stronghold

moransanson

Set · Blue
Loss 1355 -16
EAPM
31.7
Favorite unit
Spearman
66 fielded
Largest army
88
First expansion
—
Age path
PtahClassical · Est. start 3:24
SekhmetHeroic · Est. start 10:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production88 military units
No post-game awards

JosiMythos

Poseidon · Red
Win 1394 +16
EAPM
59.3
Favorite unit
Hippeus
250 fielded
Largest army
365
First expansion
5:10
Age path
HermesClassical · Research start 2:12
DionysusHeroic · Est. start 12:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
Large army production365 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

moransanson

Army · 88

Units

Spearman66
Slinger9
Siege Tower5
War Elephant4
Camel Rider2
Scarab1
Wadjet1
Buildings 13 types
House16
Granary6
Wall6
Obelisk5
Mining Camp4
Barracks3
Lumber Camp2
Migdol Stronghold2
Siege Works2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Citadel1
Shifting Sands1
Vision1

JosiMythos

Army · 365

Units

Hippeus250
Centaur109
Theseus3
Atalanta2
Hippolyta1
Buildings 9 types
House31
Wall11
Stable9
Storehouse8
Granary4
Temple2
Armory1
Fortress1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1