Replay-derived match flow, timings, and composition.

Advanced match analysis

tessie60 vs Kuawi

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
6570
Duration
27:57
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
tessie60 Freyr · Elo 988 -11
27:57 Match length
Winner
Kuawi Quetzalcoatl · Elo 1119 +11
32.0% win probability Pre-match · Kuawi favored win probability 68.0%
Key momentsIn match order
First pressure
3:31 Kuawi Warrior Priest trained
Armory timing
4:33 Kuawi Armory
Fastest Classical
4:35* tessie60 Ullr · estimated
Fastest Heroic
7:41* Kuawi Coatlicue · estimated
Market timing
8:56 tessie60 Market
Fortress timing
12:55 tessie60 Hill Fort
First extra TC
17:46 Kuawi Town Center
Fastest Mythic
20:18* tessie60 Vidar · estimated

tessie60

Freyr · Blue
Loss 988 -11
EAPM
30.4
Favorite unit
Throwing Axeman
36 fielded
Largest army
135
First expansion
—
Age path
UllrClassical · Research start 3:35
AegirHeroic · Research start 11:16
VidarMythic · Research start 18:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
Water commitment1 dock build events
Large army production135 military units
No post-game awards

Kuawi

Quetzalcoatl · Red
Win 1119 +11
EAPM
52.1
Favorite unit
Eagle Warrior
65 fielded
Largest army
207
First expansion
17:46
Age path
PatecatlClassical · Est. start 3:42
CoatlicueHeroic · Est. start 6:26
TlalocMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Large army production207 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tessie60

Army · 135

Units

Throwing Axeman36
Huskarl34
Jarl19
Hersir18
Ballista13
Raiding Cavalry8
Fafnir2
Portable Ram2
Rock Giant2
Godi1
Buildings 12 types
House21
Wall19
Farm13
Ox Cart Building5
Hill Fort3
Longhouse3
Great Hall2
Market2
Sentry Tower2
Armory1
Dock1
Temple1
God powers 5 invoked
Asgardian Bastion2
Gullinbursti1
Inferno1
Tempest1

Kuawi

Army · 207

Units

Eagle Warrior65
Tlamanih Spearman46
Warrior Priest34
Coyote Warrior20
Shorn One11
Tequihua Archer11
Otontin9
Quinametzin6
Ahuizotl5
Buildings 12 types
Farm29
House21
Calpulli16
Wall11
Nobles Hut8
War Hut7
Smoke Trap5
Temple5
Great Temple2
Armory1
Spike Trap1
Town Center1
God powers 5 invoked
Monolith Of Tlaloc2
Agave Bloom1
Earth Monster1
Tailwind1