Advanced match analysis
enriqueloyola957 vs Albertocruz0805
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 30824
- Duration
- 35:41
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
enriqueloyola957
Poseidon · Elo 714 +11
35:41
Match length
Defeated
Albertocruz0805
Zeus · Elo 583 -11
68.0% win probability
Pre-match · enriqueloyola957 favored
win probability 32.0%
Key momentsIn match order
enriqueloyola957
Poseidon · Blue- EAPM
- 34.7
- Favorite unit
- Hypaspist 76 fielded
- Largest army
- 292
- First expansion
- 11:34
Age path
HermesClassical · Research start 3:05
DionysusHeroic · Research start 8:33
ArtemisMythic · Research start 21:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy900 total resource volume
Large army production292 military units
No post-game awards
Albertocruz0805
Zeus · Red- EAPM
- 22.2
- Favorite unit
- Toxotes 89 fielded
- Largest army
- 246
- First expansion
- 5:30
Age path
AthenaClassical · Research start 3:16
DionysusHeroic · Research start 15:57
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production246 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
enriqueloyola957
Bought
No buys
Sold
Total player market volume900
Albertocruz0805
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.