Replay-derived match flow, timings, and composition.

Advanced match analysis

enriqueloyola957 vs Albertocruz0805

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
30824
Duration
35:41
Patch
19.17020
Played
· 3 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
enriqueloyola957 Poseidon · Elo 714 +11
35:41 Match length
Defeated
Albertocruz0805 Zeus · Elo 583 -11
68.0% win probability Pre-match · enriqueloyola957 favored win probability 32.0%
Key momentsIn match order
Fastest Classical
4:05* enriqueloyola957 Hermes · estimated
First pressure
4:30 enriqueloyola957 Stable
First extra TC
5:30 Albertocruz0805 Town Center
Armory timing
8:11 enriqueloyola957 Armory
Fastest Heroic
9:48* enriqueloyola957 Dionysus · estimated
Market timing
16:23 enriqueloyola957 Market
Fortress timing
18:13 enriqueloyola957 Fortress
Fastest Mythic
23:34* enriqueloyola957 Artemis · estimated

enriqueloyola957

Poseidon · Blue
Win 714 +11
EAPM
34.7
Favorite unit
Hypaspist
76 fielded
Largest army
292
First expansion
11:34
Age path
HermesClassical · Research start 3:05
DionysusHeroic · Research start 8:33
ArtemisMythic · Research start 21:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy900 total resource volume
Large army production292 military units
No post-game awards

Albertocruz0805

Zeus · Red
Loss 583 -11
EAPM
22.2
Favorite unit
Toxotes
89 fielded
Largest army
246
First expansion
5:30
Age path
AthenaClassical · Research start 3:16
DionysusHeroic · Research start 15:57
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production246 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

enriqueloyola957

Bought

No buys

Sold

Food900
Total player market volume900

Albertocruz0805

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

enriqueloyola957

Army · 292

Units

Hypaspist76
Toxotes62
Prodromos42
Hippeus36
Petrobolos19
Hetairos17
Theseus12
Atalanta10
Peltast9
Hippolyta6
Polyphemus3
Buildings 13 types
Farm59
House28
Storehouse18
Sentry Tower17
Stable10
Granary8
Fortress7
Military Academy5
Archery Range4
Market3
Town Center2
Armory1
Temple1
God powers 7 invoked
Cease Fire3
Bronze2
Earthquake1
Lure1

Albertocruz0805

Army · 246

Units

Toxotes89
Hoplite84
Hippeus45
Hydra22
Petrobolos3
Minotaur2
Jason1
Buildings 13 types
Farm24
House17
Archery Range10
Military Academy10
Storehouse10
Fortress6
Town Center6
Sentry Tower4
Stable3
Market2
Temple2
Armory1
Granary1
God powers 7 invoked
Bolt4
Restoration2
Bronze1