Replay-derived match flow, timings, and composition.

Advanced match analysis

>>>Cr@zY SoUnd<<< vs Mito_Conquistador

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
22994
Duration
31:32
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Defeated
>>>Cr@zY SoUnd<<< Loki · Elo 961 -50
31:32 Match length
Winner
Mito_Conquistador Odin · Elo 1004 +48
43.8% win probability Pre-match · Mito_Conquistador favored win probability 56.2%
Key momentsIn match order
First pressure
4:31 Mito_Conquistador Hersir trained
Fastest Classical
4:38* Mito_Conquistador Heimdall · estimated
Armory timing
6:45 Mito_Conquistador Armory
Market timing
13:27 Mito_Conquistador Market
First extra TC
24:08 Mito_Conquistador Town Center
Fastest Heroic
24:30* Mito_Conquistador Njord · estimated
Fortress timing
25:15 Mito_Conquistador Hill Fort
Fastest Mythic
29:41* Mito_Conquistador Tyr · estimated

>>>Cr@zY SoUnd<<<

Loki · Blue
Loss 961 -50
EAPM
13.4
Favorite unit
Hersir
8 fielded
Largest army
12
First expansion
—
Age path
HeimdallClassical · Research start 4:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Mito_Conquistador

Odin · Green
Win 1004 +48
EAPM
49.6
Favorite unit
Throwing Axeman
67 fielded
Largest army
188
First expansion
24:08
Age path
HeimdallClassical · Research start 3:38
NjordHeroic · Research start 23:15
TyrMythic · Research start 27:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy3,100 total resource volume
Large army production188 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

>>>Cr@zY SoUnd<<<

Bought

No buys

Sold

No sells

Total player market volume0

Mito_Conquistador

Bought

Food300

Sold

Wood2,800
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

>>>Cr@zY SoUnd<<<

Army · 12

Units

Hersir8
Einheri2
Raiding Cavalry2
Buildings 5 types
House7
Farm6
Temple3
Great Hall2
Ox Cart Building2
God powers 1 invoked
Undermine1

Mito_Conquistador

Army · 188

Units

Throwing Axeman67
Raiding Cavalry58
Hersir31
Einheri18
Hirdman12
Berserk2
Buildings 10 types
Farm22
House17
Ox Cart Building5
Town Center5
Longhouse3
Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers 4 invoked
Undermine2
Fimbulwinter1
Great Hunt1