Replay-derived match flow, timings, and composition.

Advanced match analysis

Thunderson vs Scrotox

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
17273
Duration
18:54
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Winner
Thunderson Amaterasu · Elo 1649 +11
18:54 Match length
Defeated
Scrotox Zeus · Elo 1509 -11
69.1% win probability Pre-match · Thunderson favored win probability 30.9%
Key momentsIn match order
Fastest Classical
3:52* Thunderson Minakatatomi · estimated
First pressure
4:01 Thunderson Stable Japanese
First extra TC
5:13 Scrotox Town Center
Armory timing
10:26 Scrotox Armory
Market timing
12:27 Scrotox Market
Fastest Heroic
18:04* Thunderson Raijin · estimated

Thunderson

Amaterasu · Blue
Win 1649 +11
EAPM
55.1
Favorite unit
Naginata Rider
77 fielded
Largest army
172
First expansion
10:10
Age path
MinakatatomiClassical · Research start 2:52
RaijinHeroic · Est. start 16:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production172 military units
No post-game awards

Scrotox

Zeus · Yellow
Loss 1509 -11
EAPM
57.7
Favorite unit
Hoplite
75 fielded
Largest army
160
First expansion
5:13
Age path
HermesClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Large army production160 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thunderson

Army · 172

Units

Naginata Rider77
Samurai50
Yumi Archer20
Wanyudo12
Bushi9
Onna Musha4
Buildings 10 types
House16
Watermill11
Mining Camp Japanese4
Shrine Japanese4
Dojo2
Stable Japanese2
Town Center2
Armory1
Guardhouse1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

Scrotox

Army · 160

Units

Hoplite75
Toxotes66
Jason7
Centaur6
Heracles6
Buildings 10 types
House13
Granary11
Wall11
Storehouse5
Military Academy4
Archery Range3
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Cease Fire2
Bolt1