Replay-derived match flow, timings, and composition.

Advanced match analysis

adcase2 vs arcanodancer

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
25830
Duration
24:54
Patch
19.17020
Played
· 3 hours ago
Savannah map preview
MapSavannah
Winner
adcase2 Demeter · Elo 888 +16
24:54 Match length
Defeated
arcanodancer Freyr · Elo 828 -43
58.5% win probability Pre-match · adcase2 favored win probability 41.5%
Key momentsIn match order
First pressure
3:45 arcanodancer Hersir trained
Fastest Classical
4:32* arcanodancer Ullr · estimated
Armory timing
6:09 arcanodancer Armory
First extra TC
9:22 adcase2 Town Center
Fastest Heroic
12:26* arcanodancer Aegir · estimated
Fortress timing
16:46 adcase2 Fortress
Market timing
18:03 adcase2 Market
Fastest Mythic
23:51* adcase2 Hera · estimated

adcase2

Demeter · Blue
Win 888 +16
EAPM
29.1
Favorite unit
Hypaspist
46 fielded
Largest army
173
First expansion
9:22
Age path
AresClassical · Research start 3:46
AphroditeHeroic · Research start 11:23
HeraMythic · Research start 21:51
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production173 military units
No post-game awards

arcanodancer

Freyr · Red
Loss 828 -43
EAPM
51.0
Favorite unit
Throwing Axeman
78 fielded
Largest army
229
First expansion
12:56
Age path
UllrClassical · Research start 3:32
AegirHeroic · Est. start 11:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling35 wall build events
Large army production229 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

adcase2

Army · 173

Units

Hypaspist46
Toxotes37
Peltast26
Hoplite24
Cyclops23
Iolaus5
Orpheus5
Petrobolos3
Icarus2
Amazon Archer1
Midas1
Buildings 12 types
Farm27
House16
Sentry Tower8
Storehouse7
Granary6
Archery Range3
Military Academy2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 2 invoked
Curse1
Pestilence1

arcanodancer

Army · 229

Units

Throwing Axeman78
Berserk40
Draugr23
Huskarl23
Hirdman18
Godi17
Hersir17
Raiding Cavalry13
Buildings 9 types
Farm40
Wall35
House28
Ox Cart Building8
Longhouse4
Great Hall3
Armory2
Temple1
Town Center1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1