Replay-derived match flow, timings, and composition.

Advanced match analysis

DerSuperSaiyajin vs 133Divine

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
22595
Duration
18:28
Patch
19.17020
Played
· 3 hours ago
Steppe map preview
MapSteppe
Defeated
DerSuperSaiyajin Fuxi · Elo 1790 -3
18:28 Match length
Winner
133Divine Zeus · Elo 2185 +3
9.3% win probability Pre-match · 133Divine favored win probability 90.7%
Key momentsIn match order
Fastest Classical
3:23* DerSuperSaiyajin Chiyou · estimated
First pressure
3:39 DerSuperSaiyajin Imperial Academy
First extra TC
4:35 133Divine Town Center
Armory timing
9:01 133Divine Armory
Market timing
9:24 DerSuperSaiyajin Market
Fastest Heroic
11:17* DerSuperSaiyajin Goumang · estimated
Fortress timing
14:10 133Divine Fortress
Fastest Mythic
17:10* 133Divine Hera · estimated

DerSuperSaiyajin

Fuxi · Blue
Loss 1790 -3
EAPM
91.5
Favorite unit
Fire Archer
22 fielded
Largest army
79
First expansion
6:42
Age path
ChiyouClassical · Research start 2:23
GoumangHeroic · Research start 10:02
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,400 total resource volume
No post-game awards

133Divine

Zeus · Red
Win 2185 +3
EAPM
117.3
Favorite unit
Hippeus
31 fielded
Largest army
95
First expansion
4:35
Age path
HermesClassical · Research start 2:59
DionysusHeroic · Est. start 10:31
HeraMythic · Est. start 15:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,000 total resource volume
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

DerSuperSaiyajin

Bought

No buys

Sold

Food100
Wood1,300
Total player market volume1,400

133Divine

Bought

No buys

Sold

Food500
Wood500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DerSuperSaiyajin

Army · 79

Units

Fire Archer22
Ge Halberdier20
Pioneer16
White Horse Cavalry9
Jiang Zi Ya4
Nezha Child4
Nezha Youth3
Sage1
Buildings 12 types
Farm21
House11
Silo10
Wall5
Machine Workshop3
Military Camp2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

133Divine

Army · 95

Units

Hippeus31
Centaur29
Hoplite26
Heracles4
Jason3
Bellerophon1
Odysseus1
Buildings 11 types
House16
Farm11
Storehouse11
Granary6
Military Academy4
Stable4
Temple3
Fortress2
Armory1
Market1
Town Center1
God powers 4 invoked
Bolt1
Bronze1
Cease Fire1
Lightning Storm1