Replay-derived match flow, timings, and composition.

Advanced match analysis

trollpack vs MATE LUNAR

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
17071
Duration
12:07
Patch
19.17020
Played
· 4 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
trollpack Poseidon · Elo 1893 +11
12:07 Match length
Defeated
MATE LUNAR Odin · Elo 1755 -11
68.9% win probability Pre-match · trollpack favored win probability 31.1%
Key momentsIn match order
First pressure
2:46 MATE LUNAR Hersir trained
Fastest Classical
3:18* trollpack Hermes · estimated
Armory timing
8:18 trollpack Armory
Fastest Heroic
11:03* trollpack Dionysus · estimated

trollpack

Poseidon · Blue
Win 1893 +11
EAPM
90.9
Favorite unit
Hippeus
31 fielded
Largest army
36
First expansion
—
Age path
HermesClassical · Research start 2:18
DionysusHeroic · Est. start 9:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards

MATE LUNAR

Odin · Red
Loss 1755 -11
EAPM
68.7
Favorite unit
Raiding Cavalry
29 fielded
Largest army
45
First expansion
—
Age path
FreyjaClassical · Research start 3:09
SkadiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trollpack

Army · 36

Units

Hippeus31
Centaur3
Atalanta1
Theseus1
Buildings 8 types
House17
Wall6
Storehouse5
Stable4
Granary2
Armory1
Military Academy1
Temple1
God powers 2 invoked
Bronze1
Lure1

MATE LUNAR

Army · 45

Units

Raiding Cavalry29
Godi7
Hersir6
Valkyrie3
Buildings 6 types
Wall15
House9
Ox Cart Building5
Great Hall4
Armory1
Temple1
God powers 1 invoked
Forest Fire1