Replay-derived match flow, timings, and composition.

Advanced match analysis

ImSoChove vs Raga

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
9286
Duration
16:57
Patch
19.17020
Played
· 4 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
ImSoChove Thor · Elo 1228 -19
16:57 Match length
Winner
Raga Loki · Elo 1193 +19
55.0% win probability Pre-match · ImSoChove favored · Upset win probability 45.0%
Key momentsIn match order
First pressure
1:37 ImSoChove Hersir trained
Fastest Classical
4:18* ImSoChove Freyja · estimated
Armory timing
5:01 ImSoChove Dwarven Armory
Fastest Heroic
13:39* Raga Bragi · estimated
Fortress timing
14:36 Raga Hill Fort

ImSoChove

Thor · Pink
Loss 1228 -19
EAPM
44.8
Favorite unit
Throwing Axeman
33 fielded
Largest army
87
First expansion
—
Age path
FreyjaClassical · Research start 3:18
SkadiHeroic · Est. start 14:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production87 military units
No post-game awards

Raga

Loki · Red
Win 1193 +19
EAPM
45.5
Favorite unit
Raiding Cavalry
28 fielded
Largest army
85
First expansion
—
Age path
ForsetiClassical · Research start 3:28
BragiHeroic · Est. start 12:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production85 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImSoChove

Army · 87

Units

Throwing Axeman33
Raiding Cavalry23
Hersir9
Valkyrie8
Hirdman6
Berserk4
Godi4
Buildings 8 types
House17
Farm11
Wall5
Longhouse4
Great Hall3
Ox Cart Building3
Dwarven Armory1
Temple1
God powers 1 invoked
Forest Fire1

Raga

Army · 85

Units

Raiding Cavalry28
Hersir27
Throwing Axeman16
Troll7
Huskarl3
Battle Boar2
Berserk1
Godi1
Buildings 9 types
Farm36
House14
Ox Cart Building5
Wall4
Great Hall3
Longhouse3
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1