Advanced match analysis
Fallen vs ✪ snow
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 4
- Duration
- 13:04
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Fallen
Oranos · Elo 1934 +7
13:04
Match length
Defeated
✪ snow
Poseidon · Elo 1689 -7
80.4% win probability
Pre-match · Fallen favored
win probability 19.6%
Key momentsIn match order
Fallen
Oranos · Blue- EAPM
- 71.1
- Favorite unit
- Murmillo 26 fielded
- Largest army
- 43
- First expansion
- —
Age path
OceanusClassical · Research start 2:43
HyperionHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
✪ snow
Poseidon · Red- EAPM
- 59.3
- Favorite unit
- Hoplite 19 fielded
- Largest army
- 45
- First expansion
- —
Age path
HermesClassical · Est. start 2:36
DionysusHeroic · Est. start 11:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.