Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs ✪ snow

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
4
Duration
13:04
Patch
19.17020
Played
· 4 hours ago
Alfheim map preview
MapAlfheim
Winner
Fallen Oranos · Elo 1934 +7
13:04 Match length
Defeated
✪ snow Poseidon · Elo 1689 -7
80.4% win probability Pre-match · Fallen favored win probability 19.6%
Key momentsIn match order
First pressure
3:18 ✪ snow Stable
Fastest Classical
3:36* ✪ snow Hermes · estimated
Armory timing
7:57 Fallen Armory
Fastest Heroic
10:42* Fallen Hyperion · estimated

Fallen

Oranos · Blue
Win 1934 +7
EAPM
71.1
Favorite unit
Murmillo
26 fielded
Largest army
43
First expansion
—
Age path
OceanusClassical · Research start 2:43
HyperionHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

✪ snow

Poseidon · Red
Loss 1689 -7
EAPM
59.3
Favorite unit
Hoplite
19 fielded
Largest army
45
First expansion
—
Age path
HermesClassical · Est. start 2:36
DionysusHeroic · Est. start 11:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 43

Units

Murmillo26
Katapeltes7
Arcus4
Oracle4
Caladria1
Contarius1
Buildings 7 types
Manor6
Sky Passage5
Military Barracks3
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 4 invoked
Shockwave2
Carnivora1
Chaos1

✪ snow

Army · 45

Units

Hoplite19
Hippeus16
Centaur6
Hypaspist3
Atalanta1
Buildings 8 types
House10
Storehouse4
Granary3
Military Academy2
Stable2
Wall2
Armory1
Temple1
God powers 2 invoked
Bronze1
Lure1