Advanced match analysis
UR TaIeNT vs Lil' Guy
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 28809
- Duration
- 32:51
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
UR TaIeNT
Hades · Elo 1284 +13
32:51
Match length
Defeated
Lil' Guy
Loki · Elo 1199 -13
62.0% win probability
Pre-match · UR TaIeNT favored
win probability 38.0%
Key momentsIn match order
UR TaIeNT
Hades · Blue- EAPM
- 34.4
- Favorite unit
- Hypaspist 73 fielded
- Largest army
- 278
- First expansion
- 18:35
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Est. start 8:34
ArtemisMythic · Est. start 19:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling18 wall build events
Large army production278 military units
No post-game awards
Lil' Guy
Loki · Red- EAPM
- 32.8
- Favorite unit
- Huskarl 105 fielded
- Largest army
- 229
- First expansion
- 6:20
Age path
ForsetiClassical · Est. start 2:53
BragiHeroic · Est. start 11:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Large army production229 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.