Replay-derived match flow, timings, and composition.

Advanced match analysis

UR TaIeNT vs Lil' Guy

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
28809
Duration
32:51
Patch
19.17020
Played
· 4 hours ago
Oasis map preview
MapOasis
Winner
UR TaIeNT Hades · Elo 1284 +13
32:51 Match length
Defeated
Lil' Guy Loki · Elo 1199 -13
62.0% win probability Pre-match · UR TaIeNT favored win probability 38.0%
Key momentsIn match order
First pressure
3:49 Lil' Guy Hersir trained
Fastest Classical
3:53* Lil' Guy Forseti · estimated
First extra TC
6:20 Lil' Guy Town Center
Armory timing
7:04 UR TaIeNT Armory
Fastest Heroic
9:49* UR TaIeNT Apollo · estimated
Market timing
16:20 Lil' Guy Market
Fortress timing
16:40 UR TaIeNT Fortress
Fastest Mythic
21:56* UR TaIeNT Artemis · estimated

UR TaIeNT

Hades · Blue
Win 1284 +13
EAPM
34.4
Favorite unit
Hypaspist
73 fielded
Largest army
278
First expansion
18:35
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Est. start 8:34
ArtemisMythic · Est. start 19:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling18 wall build events
Large army production278 military units
No post-game awards

Lil' Guy

Loki · Red
Loss 1199 -13
EAPM
32.8
Favorite unit
Huskarl
105 fielded
Largest army
229
First expansion
6:20
Age path
ForsetiClassical · Est. start 2:53
BragiHeroic · Est. start 11:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Large army production229 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UR TaIeNT

Army · 278

Units

Hypaspist73
Peltast60
Toxotes52
Hoplite48
Manticore22
Petrobolos14
Achilles4
Ajax3
Chiron1
Perseus1
Buildings 12 types
House28
Farm22
Storehouse19
Wall18
Military Academy12
Archery Range10
Granary7
Stable5
Town Center5
Fortress3
Temple3
Armory2
God powers 4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1

Lil' Guy

Army · 229

Units

Huskarl105
Throwing Axeman49
Raiding Cavalry31
Hersir19
Portable Ram15
Battle Boar7
Godi2
Troll1
Buildings 11 types
House60
Farm54
Wall12
Hill Fort9
Longhouse9
Ox Cart Building8
Great Hall5
Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1