Replay-derived match flow, timings, and composition.

Advanced match analysis

giton vs Petiso

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
27511
Duration
23:07
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Winner
giton Hades · Elo 1155 +12
23:07 Match length
Defeated
Petiso Loki · Elo 1039 -12
66.1% win probability Pre-match · giton favored win probability 33.9%
Key momentsIn match order
First pressure
4:02 Petiso Hersir trained
Fastest Classical
4:06* Petiso Heimdall · estimated
First extra TC
6:16 giton Town Center
Armory timing
8:33 giton Armory
Fastest Heroic
11:18* giton Aphrodite · estimated
Fortress timing
11:57 giton Fortress
Market timing
13:36 Petiso Market
Fastest Mythic
16:59* giton Hephaestus · estimated

giton

Hades · Blue
Win 1155 +12
EAPM
41.8
Favorite unit
Hoplite
40 fielded
Largest army
119
First expansion
6:16
Age path
AthenaClassical · Research start 3:20
AphroditeHeroic · Est. start 10:03
HephaestusMythic · Research start 14:59
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production119 military units
No post-game awards

Petiso

Loki · Grey
Loss 1039 -12
EAPM
53.6
Favorite unit
Berserk
70 fielded
Largest army
273
First expansion
10:40
Age path
HeimdallClassical · Est. start 3:06
BragiHeroic · Est. start 10:37
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy500 total resource volume
Large army production273 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

giton

Bought

No buys

Sold

No sells

Total player market volume0

Petiso

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

giton

Army · 119

Units

Hoplite40
Peltast31
Gastraphetoros18
Hypaspist18
Ajax4
Achilles3
Colossus2
Perseus2
Chiron1
Buildings 11 types
House23
Farm12
Storehouse8
Granary7
Wall4
Archery Range2
Fortress2
Military Academy2
Town Center2
Armory1
Temple1
God powers 6 invoked
Curse2
Sentinel2
Plenty Vault1
Restoration1

Petiso

Army · 273

Units

Berserk70
Raiding Cavalry53
Hersir43
Throwing Axeman38
Godi30
Jarl25
Hirdman5
Portable Ram5
Einheri3
Battle Boar1
Buildings 12 types
House18
Wall14
Ox Cart Building9
Farm8
Great Hall5
Longhouse4
Hill Fort3
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1