Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr.Fast vs -~>Tiamat <~-

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
17268
Duration
21:08
Patch
19.17020
Played
· 4 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Mr.Fast Kronos · Elo 1300 +16
21:08 Match length
Defeated
-~>Tiamat <~- Kronos · Elo 1275 -16
53.6% win probability Pre-match · Mr.Fast favored win probability 46.4%
Key momentsIn match order
First pressure
3:15 -~>Tiamat <~- Counter Barracks
Fastest Classical
3:37* -~>Tiamat <~- Prometheus · estimated
First extra TC
7:06 -~>Tiamat <~- Town Center
Armory timing
9:38 Mr.Fast Armory
Fortress timing
12:04 Mr.Fast Palace
Fastest Heroic
12:23* Mr.Fast Rheia · estimated
Market timing
13:18 -~>Tiamat <~- Market

Mr.Fast

Kronos · Blue
Win 1300 +16
EAPM
42.4
Favorite unit
Murmillo
4 fielded
Largest army
8
First expansion
11:15
Age path
PrometheusClassical · Est. start 3:01
RheiaHeroic · Est. start 11:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

-~>Tiamat <~-

Kronos · Red
Loss 1275 -16
EAPM
33.3
Favorite unit
—
Largest army
0
First expansion
7:06
Age path
PrometheusClassical · Est. start 2:37
RheiaHeroic · Est. start 13:15
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy1,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Mr.Fast

Bought

No buys

Sold

No sells

Total player market volume0

-~>Tiamat <~-

Bought

No buys

Sold

Wood1,100
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr.Fast

Army · 8

Units

Murmillo4
Promethean3
Oracle1
Buildings 9 types
Farm13
Manor8
Palace2
Temple2
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Town Center1
God powers 13 invoked
Valor9
Deconstruction3
Traitor1

-~>Tiamat <~-

Army · 0

Units

No military units recorded.

Buildings 11 types
Manor13
Farm9
Wall8
Military Barracks7
Counter Barracks3
Armory2
Palace2
Temple2
Town Center2
Economic Guild1
Market1
God powers 15 invoked
Valor12
Deconstruction2
Traitor1