Replay-derived match flow, timings, and composition.

Advanced match analysis

Alberto20005765 vs jeremydsimmonds

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
13953
Duration
26:29
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Winner
Alberto20005765 Hades · Elo 814 +1
26:29 Match length
Defeated
jeremydsimmonds Odin · Elo 256 -1
96.1% win probability Pre-match · Alberto20005765 favored win probability 3.9%
Key momentsIn match order
Fastest Classical
4:33* Alberto20005765 Athena · estimated
First extra TC
4:42 Alberto20005765 Town Center
First pressure
5:39 jeremydsimmonds Hersir trained
Armory timing
9:34 Alberto20005765 Armory
Market timing
14:20 jeremydsimmonds Market
Fastest Heroic
14:30* Alberto20005765 Aphrodite · estimated
Fortress timing
17:26 Alberto20005765 Fortress
Fastest Mythic
20:26* Alberto20005765 Artemis · estimated

Alberto20005765

Hades · Grey
Win 814 +1
EAPM
32.8
Favorite unit
Hypaspist
60 fielded
Largest army
140
First expansion
4:42
Age path
AthenaClassical · Est. start 3:33
AphroditeHeroic · Est. start 13:15
ArtemisMythic · Est. start 18:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Large army production140 military units
No post-game awards

jeremydsimmonds

Odin · Red
Loss 256 -1
EAPM
23.8
Favorite unit
Hersir
14 fielded
Largest army
54
First expansion
11:26
Age path
FreyjaClassical · Research start 6:35
NjordHeroic · Research start 16:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alberto20005765

Army · 140

Units

Hypaspist60
Prodromos40
Petrobolos20
Hippeus7
Peltast5
Chiron2
Toxotes2
Achilles1
Ajax1
Helepolis1
Perseus1
Buildings 14 types
Farm34
Wall29
House24
Storehouse13
Sentry Tower7
Archery Range6
Military Academy6
Stable6
Fortress4
Granary4
Market2
Town Center2
Armory1
Temple1
God powers 2 invoked
Sentinel2

jeremydsimmonds

Army · 54

Units

Hersir14
Raiding Cavalry12
Berserk6
Hirdman6
Longboat4
Dragon Ship3
Mountain Giant3
Valkyrie3
Portable Ram2
Throwing Axeman1
Buildings 10 types
House8
Ox Cart Building8
Sentry Tower6
Great Hall5
Temple4
Dock3
Hill Fort3
Longhouse3
Town Center2
Market1
God powers 4 invoked
Great Hunt2
Forest Fire1
Walking Woods1