Advanced match analysis
Alberto20005765 vs jeremydsimmonds
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 13953
- Duration
- 26:29
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Alberto20005765
Hades · Elo 814 +1
26:29
Match length
Defeated
jeremydsimmonds
Odin · Elo 256 -1
96.1% win probability
Pre-match · Alberto20005765 favored
win probability 3.9%
Key momentsIn match order
Alberto20005765
Hades · Grey- EAPM
- 32.8
- Favorite unit
- Hypaspist 60 fielded
- Largest army
- 140
- First expansion
- 4:42
Age path
AthenaClassical · Est. start 3:33
AphroditeHeroic · Est. start 13:15
ArtemisMythic · Est. start 18:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Large army production140 military units
No post-game awards
jeremydsimmonds
Odin · Red- EAPM
- 23.8
- Favorite unit
- Hersir 14 fielded
- Largest army
- 54
- First expansion
- 11:26
Age path
FreyjaClassical · Research start 6:35
NjordHeroic · Research start 16:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.