Replay-derived match flow, timings, and composition.

Advanced match analysis

Jake The Snake vs Ulfsark Funkeiro

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
29478
Duration
32:06
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Jake The Snake Amaterasu · Elo 1529 -24
32:06 Match length
Winner
Ulfsark Funkeiro Thor · Elo 1375 +24
70.8% win probability Pre-match · Jake The Snake favored · Upset win probability 29.2%
Key momentsIn match order
Armory timing
0:08 Ulfsark Funkeiro Dwarven Armory
First pressure
3:42 Ulfsark Funkeiro Hersir trained
Fastest Classical
4:04* Jake The Snake Minakatatomi · estimated
Fastest Heroic
9:54* Ulfsark Funkeiro Skadi · estimated
Fortress timing
10:57 Ulfsark Funkeiro Hill Fort
First extra TC
13:29 Ulfsark Funkeiro Town Center
Market timing
16:04 Ulfsark Funkeiro Market
Fastest Mythic
16:05* Ulfsark Funkeiro Tyr · estimated

Jake The Snake

Amaterasu · Blue
Loss 1529 -24
EAPM
35.8
Favorite unit
Samurai
77 fielded
Largest army
238
First expansion
16:07
Age path
MinakatatomiClassical · Est. start 3:04
HachimanHeroic · Est. start 11:50
TakemikazuchiMythic · Research start 15:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling23 wall build events
Market economy900 total resource volume
Large army production238 military units
No post-game awards

Ulfsark Funkeiro

Thor · Red
Win 1375 +24
EAPM
73.6
Favorite unit
Huskarl
95 fielded
Largest army
448
First expansion
13:29
Age path
ForsetiClassical · Research start 4:34
SkadiHeroic · Est. start 8:39
TyrMythic · Est. start 14:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy3,500 total resource volume
Large army production448 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

Jake The Snake

Bought

No buys

Sold

Food200
Wood700
Total player market volume900

Ulfsark Funkeiro

Bought

No buys

Sold

Food1,500
Wood2,000
Total player market volume3,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jake The Snake

Army · 238

Units

Samurai77
Yari Spearman48
Yumi Archer41
Bushi16
Naginata Rider13
Oyumi13
Shinobi12
Onmyoji7
Tengu5
Daimyo3
Asura2
Onna Musha1
Buildings 13 types
Wall23
House16
Watermill12
Guardhouse8
Mining Camp Japanese5
Town Center5
Castle4
Dojo4
Shrine Japanese4
Armory2
Market2
Stable Japanese1
Temple1
God powers 7 invoked
Solar Shield4
Divine Slash1
Shogun1
Shrine Of The Hunt1

Ulfsark Funkeiro

Army · 448

Units

Huskarl95
Throwing Axeman90
Berserk87
Jarl71
Godi36
Ballista18
Troll18
Frost Giant16
Hersir10
Fenris Wolf Brood7
Buildings 12 types
Farm43
House26
Wall19
Ox Cart Building10
Hill Fort8
Longhouse8
Great Hall6
Sentry Tower4
Market3
Town Center2
Dwarven Armory1
Temple1
God powers 5 invoked
Dwarven Mine2
Fimbulwinter1
Frost1
Healing Spring1