Advanced match analysis
Jake The Snake vs Ulfsark Funkeiro
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 29478
- Duration
- 32:06
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Jake The Snake
Amaterasu · Elo 1529 -24
32:06
Match length
Winner
Ulfsark Funkeiro
Thor · Elo 1375 +24
70.8% win probability
Pre-match · Jake The Snake favored · Upset
win probability 29.2%
Key momentsIn match order
Jake The Snake
Amaterasu · Blue- EAPM
- 35.8
- Favorite unit
- Samurai 77 fielded
- Largest army
- 238
- First expansion
- 16:07
Age path
MinakatatomiClassical · Est. start 3:04
HachimanHeroic · Est. start 11:50
TakemikazuchiMythic · Research start 15:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling23 wall build events
Market economy900 total resource volume
Large army production238 military units
No post-game awards
Ulfsark Funkeiro
Thor · Red- EAPM
- 73.6
- Favorite unit
- Huskarl 95 fielded
- Largest army
- 448
- First expansion
- 13:29
Age path
ForsetiClassical · Research start 4:34
SkadiHeroic · Est. start 8:39
TyrMythic · Est. start 14:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy3,500 total resource volume
Large army production448 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,400 total volume›
Jake The Snake
Bought
No buys
Sold
Total player market volume900
Ulfsark Funkeiro
Bought
No buys
Sold
Total player market volume3,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.