Replay-derived match flow, timings, and composition.

Advanced match analysis

ParaNoodle vs Mateo47710

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
27611
Duration
33:06
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Winner
ParaNoodle Demeter · Elo 1057 +12
33:06 Match length
Defeated
Mateo47710 Gaia · Elo 926 -36
68.0% win probability Pre-match · ParaNoodle favored win probability 32.0%
Key momentsIn match order
Fastest Classical
4:26* ParaNoodle Pan · estimated
First pressure
7:26 Mateo47710 Military Barracks
Armory timing
8:44 Mateo47710 Armory
Fastest Heroic
13:11* ParaNoodle Hestia · estimated
Fortress timing
17:14 Mateo47710 Palace
First extra TC
18:05 ParaNoodle Town Center
Fastest Mythic
24:47* ParaNoodle Persephone · estimated

ParaNoodle

Demeter · Blue
Win 1057 +12
EAPM
33.2
Favorite unit
Lykaon Villager
43 fielded
Largest army
148
First expansion
18:05
Age path
PanClassical · Research start 3:26
HestiaHeroic · Research start 11:56
PersephoneMythic · Research start 22:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Large army production148 military units
No post-game awards

Mateo47710

Gaia · Red
Loss 926 -36
EAPM
13.4
Favorite unit
Arcus
45 fielded
Largest army
153
First expansion
29:16
Age path
LetoClassical · Research start 6:16
TheiaHeroic · Research start 15:45
AtlasMythic · Research start 27:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production153 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ParaNoodle

Army · 148

Units

Lykaon Villager43
Hoplite16
Hippeus14
Hypaspist13
Toxotes11
Hamadryad9
Prodromos9
Dryad8
Peltast8
Amazon Archer4
Siren3
Harpy Myth2
Helepolis2
Petrobolos2
Icarus1
Iolaus1
Midas1
Orpheus1
Buildings 11 types
Storehouse19
House18
Farm14
Granary12
Archery Range5
Military Academy5
Stable5
Town Center4
Armory3
Fortress3
Temple2
God powers 2 invoked
Communal Hearth1
Titan Gate1

Mateo47710

Army · 153

Units

Arcus45
Destroyer33
Turma33
Dryad16
Murmillo15
Oracle8
Automaton2
Stymphalian Bird1
Buildings 10 types
Farm8
Manor8
Sentry Tower6
Palace4
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 3 invoked
Gaia Forest1
Hesperides Tree1
Implode1