Replay-derived match flow, timings, and composition.

Advanced match analysis

Cyprus vs Most Wanted

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
17385
Duration
14:21
Patch
19.17020
Played
· 4 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Cyprus Loki · Elo 1481 +18
14:21 Match length
Defeated
Most Wanted Susanoo · Elo 1495 -18
48.0% win probability Pre-match · Most Wanted favored · Upset win probability 52.0%
Key momentsIn match order
First pressure
1:58 Cyprus Hersir trained
Fastest Classical
4:22* Cyprus Forseti · estimated
Market timing
5:36 Cyprus Market
Armory timing
8:24 Most Wanted Armory
Fastest Heroic
9:29* Cyprus Njord · estimated
First extra TC
10:33 Cyprus Town Center
Fortress timing
12:54 Cyprus Hill Fort

Cyprus

Loki · Blue
Win 1481 +18
EAPM
52.6
Favorite unit
Hersir
28 fielded
Largest army
54
First expansion
10:33
Age path
ForsetiClassical · Research start 3:22
NjordHeroic · Est. start 8:14
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Market economy2,000 total resource volume
No post-game awards

Most Wanted

Susanoo · Red
Loss 1495 -18
EAPM
43.0
Favorite unit
Yumi Archer
21 fielded
Largest army
47
First expansion
—
Age path
MinakatatomiClassical · Research start 3:33
FujinHeroic · Est. start 9:54
WatatsumiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling19 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Cyprus

Bought

Food1,400
Wood300

Sold

Food300
Total player market volume2,000

Most Wanted

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cyprus

Army · 54

Units

Hersir28
Throwing Axeman8
Raiding Cavalry6
Berserk4
Godi4
Huskarl4
Buildings 10 types
Wall14
House13
Longhouse5
Ox Cart Building4
Armory1
Great Hall1
Hill Fort1
Market1
Temple1
Town Center1
God powers 2 invoked
Healing Spring1
Walking Woods1

Most Wanted

Army · 47

Units

Yumi Archer21
Bushi10
Oni8
Yari Spearman6
Kitsune2
Buildings 9 types
Wall19
House13
Guardhouse3
Watermill3
Mining Camp Japanese2
Shrine Japanese2
Armory1
Castle1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1