Replay-derived match flow, timings, and composition.

Advanced match analysis

c.s.sasikumar4 vs Nostradamus

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
5407
Duration
45:50
Patch
19.17020
Played
· 4 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
c.s.sasikumar4 Kronos · Elo 743 -20
45:50 Match length
Winner
Nostradamus Susanoo · Elo 687 +20
58.0% win probability Pre-match · c.s.sasikumar4 favored · Upset win probability 42.0%
Key momentsIn match order
Fastest Classical
4:13* c.s.sasikumar4 Prometheus · estimated
First pressure
4:16 c.s.sasikumar4 Military Barracks
Armory timing
7:42 c.s.sasikumar4 Armory
First extra TC
13:35 Nostradamus Town Center
Fastest Heroic
17:17* c.s.sasikumar4 Rheia · estimated
Fortress timing
17:39 c.s.sasikumar4 Palace
Market timing
22:28 Nostradamus Market
Fastest Mythic
26:44* c.s.sasikumar4 Helios · estimated

c.s.sasikumar4

Kronos · Blue
Loss 743 -20
EAPM
27.1
Favorite unit
Fanatic
106 fielded
Largest army
407
First expansion
13:37
Age path
PrometheusClassical · Research start 3:13
RheiaHeroic · Research start 16:02
HeliosMythic · Research start 24:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling7 wall build events
Market economy13,100 total resource volume
Large army production407 military units
No post-game awards

Nostradamus

Susanoo · Red
Win 687 +20
EAPM
36.1
Favorite unit
Shinobi
131 fielded
Largest army
509
First expansion
13:35
Age path
MinakatatomiClassical · Est. start 3:50
FujinHeroic · Est. start 17:56
TakemikazuchiMythic · Est. start 28:57
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy12,600 total resource volume
Large army production509 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 25,700 total volume

c.s.sasikumar4

Bought

No buys

Sold

Food1,900
Wood11,200
Total player market volume13,100

Nostradamus

Bought

Food2,300
Wood1,500

Sold

Food3,100
Wood5,700
Total player market volume12,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c.s.sasikumar4

Army · 407

Units

Fanatic106
Katapeltes64
Murmillo59
Cheiroballista56
Destroyer49
Arcus32
Turma14
Fire Siphon8
Promethean7
Contarius6
Oracle6
Buildings 13 types
Farm23
Palace14
Sentry Tower11
Manor10
Town Center7
Wall7
Military Barracks5
Counter Barracks3
Mirror Tower2
Temple2
Armory1
Economic Guild1
Market1
God powers 6 invoked
Deconstruction3
Traitor2
Valor1

Nostradamus

Army · 509

Units

Shinobi131
Yumi Archer87
Samurai86
Naginata Rider59
Yumi Horse Archer39
Oni24
Onmyoji22
Wanyudo13
Bushi12
Oyumi11
Asura10
Onna Musha8
Kitsune7
Buildings 15 types
Farm31
House17
Watermill17
Sentry Tower14
Shrine Japanese14
Dojo8
Castle6
Guardhouse6
Temple6
Mining Camp Japanese5
Town Center4
Armory3
Stable Japanese3
Market2
Wonder1
God powers 10 invoked
Shrine Of The Hunt4
Kusanagi3
Smiting Gust2
Divine Slash1