Advanced match analysis
c.s.sasikumar4 vs Nostradamus
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 5407
- Duration
- 45:50
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
c.s.sasikumar4
Kronos · Elo 743 -20
45:50
Match length
Winner
Nostradamus
Susanoo · Elo 687 +20
58.0% win probability
Pre-match · c.s.sasikumar4 favored · Upset
win probability 42.0%
Key momentsIn match order
c.s.sasikumar4
Kronos · Blue- EAPM
- 27.1
- Favorite unit
- Fanatic 106 fielded
- Largest army
- 407
- First expansion
- 13:37
Age path
PrometheusClassical · Research start 3:13
RheiaHeroic · Research start 16:02
HeliosMythic · Research start 24:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling7 wall build events
Market economy13,100 total resource volume
Large army production407 military units
No post-game awards
Nostradamus
Susanoo · Red- EAPM
- 36.1
- Favorite unit
- Shinobi 131 fielded
- Largest army
- 509
- First expansion
- 13:35
Age path
MinakatatomiClassical · Est. start 3:50
FujinHeroic · Est. start 17:56
TakemikazuchiMythic · Est. start 28:57
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy12,600 total resource volume
Large army production509 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 25,700 total volume›
c.s.sasikumar4
Bought
No buys
Sold
Total player market volume13,100
Nostradamus
Bought
Sold
Total player market volume12,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.