Replay-derived match flow, timings, and composition.

Advanced match analysis

Sopla01 vs Lockon

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
31734
Duration
21:49
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeated
Sopla01 Loki · Elo 1290 -15
21:49 Match length
Winner
Lockon Zeus · Elo 1342 +15
42.6% win probability Pre-match · Lockon favored win probability 57.4%
Key momentsIn match order
Fastest Classical
3:31* Lockon Athena · estimated
First pressure
3:44 Sopla01 Hersir trained
First extra TC
6:34 Lockon Town Center
Armory timing
9:04 Sopla01 Armory
Fastest Heroic
10:56* Lockon Dionysus · estimated
Fortress timing
16:18 Lockon Fortress
Fastest Mythic
20:39* Lockon Hera · estimated

Sopla01

Loki · Blue
Loss 1290 -15
EAPM
42.8
Favorite unit
Godi
31 fielded
Largest army
81
First expansion
7:58
Age path
HeimdallClassical · Est. start 3:25
BragiHeroic · Est. start 10:34
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling25 wall build events
Large army production81 military units
No post-game awards

Lockon

Zeus · Red
Win 1342 +15
EAPM
44.7
Favorite unit
Hoplite
97 fielded
Largest army
155
First expansion
6:34
Age path
AthenaClassical · Research start 2:31
DionysusHeroic · Research start 9:41
HeraMythic · Research start 18:39
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production155 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sopla01

Army · 81

Units

Godi31
Throwing Axeman23
Jarl14
Hersir9
Huskarl3
Einheri1
Buildings 12 types
Farm39
House32
Wall25
Ox Cart Building6
Town Center6
Longhouse4
Great Hall2
Sentry Tower2
Armory1
Hill Fort1
Temple1
Village Center1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1

Lockon

Army · 155

Units

Hoplite97
Toxotes25
Hypaspist13
Peltast10
Jason4
Heracles3
Odysseus2
Petrobolos1
Buildings 12 types
Farm29
Wall21
House19
Military Academy13
Storehouse12
Archery Range3
Fortress3
Granary3
Sentry Tower2
Town Center2
Armory1
Temple1
God powers 5 invoked
Restoration2
Bolt1
Bronze1
Lightning Storm1