Replay-derived match flow, timings, and composition.

Advanced match analysis

BEANBOI69 vs Kolotzki

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
28778
Duration
13:29
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
BEANBOI69 Demeter · Elo 1230 +14
13:29 Match length
Defeated
Kolotzki Hades · Elo 1155 -14
60.6% win probability Pre-match · BEANBOI69 favored win probability 39.4%
Key momentsIn match order
Fastest Classical
3:53* BEANBOI69 Pan · estimated
Armory timing
4:03 Kolotzki Armory
First pressure
6:03 Kolotzki Archery Range
Fastest Heroic
6:55* Kolotzki Apollo · estimated
First extra TC
12:21 Kolotzki Town Center

BEANBOI69

Demeter · Blue
Win 1230 +14
EAPM
31.2
Favorite unit
Hippeus
23 fielded
Largest army
39
First expansion
—
Age path
PanClassical · Research start 2:53
HestiaHeroic · Est. start 8:24
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Kolotzki

Hades · Red
Loss 1155 -14
EAPM
32.1
Favorite unit
Toxotes
20 fielded
Largest army
41
First expansion
12:21
Age path
AresClassical · Est. start 3:27
ApolloHeroic · Est. start 5:40
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BEANBOI69

Army · 39

Units

Hippeus23
Lykaon Villager6
Toxotes3
Hamadryad2
Iolaus2
Orpheus2
Icarus1
Buildings 8 types
House13
Granary5
Storehouse4
Farm3
Archery Range2
Stable2
Armory1
Temple1
God powers 1 invoked
Communal Hearth1

Kolotzki

Army · 41

Units

Toxotes20
Hoplite17
Ajax2
Achilles1
Cyclops1
Buildings 10 types
House9
Storehouse8
Granary5
Archery Range3
Military Academy3
Stable2
Armory1
Farm1
Temple1
Town Center1
God powers 1 invoked
Sentinel1