Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs menonita4ever

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
27247
Duration
15:55
Patch
19.17020
Played
· 3 hours ago
Alfheim map preview
MapAlfheim
Winner
Sil3ntNinja Tezcatlipoca · Elo 1140 +13
15:55 Match length
Defeated
menonita4ever Loki · Elo 1045 -13
63.3% win probability Pre-match · Sil3ntNinja favored win probability 36.7%
Key momentsIn match order
First pressure
4:12 menonita4ever Hersir trained
Fastest Classical
4:59* menonita4ever Heimdall · estimated
Armory timing
7:25 menonita4ever Armory
Fastest Heroic
10:10* menonita4ever Bragi · estimated
First extra TC
14:24 menonita4ever Town Center
Market timing
14:32 Sil3ntNinja Market

Sil3ntNinja

Tezcatlipoca · Blue
Win 1140 +13
EAPM
22.4
Favorite unit
Tequihua Archer
36 fielded
Largest army
101
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling22 wall build events
Large army production101 military units
No post-game awards

menonita4ever

Loki · Red
Loss 1045 -13
EAPM
68.9
Favorite unit
Raiding Cavalry
60 fielded
Largest army
150
First expansion
14:24
Age path
HeimdallClassical · Est. start 3:59
BragiHeroic · Est. start 8:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production150 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army · 101

Units

Tequihua Archer36
Tlamanih Spearman33
Ocelotl Warrior18
Warrior Priest10
Maquizcoatl4
Buildings 8 types
Wall22
House18
Calpulli8
Nobles Hut4
War Hut4
Armory2
Market1
Temple1
God powers 4 invoked
Obsidian Mirror3
Infestation1

menonita4ever

Army · 150

Units

Raiding Cavalry60
Throwing Axeman52
Hersir16
Berserk11
Einheri6
Hirdman5
Buildings 9 types
House39
Wall9
Ox Cart Building5
Great Hall2
Armory1
Farm1
Longhouse1
Temple1
Town Center1
God powers 1 invoked
Spy1