Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs MATE LUNAR

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
4823
Duration
10:32
Patch
19.17020
Played
· 3 hours ago
Giza map preview
MapGiza
Winner
133Divine Zeus · Elo 2182 +3
10:32 Match length
Defeated
MATE LUNAR Odin · Elo 1766 -3
91.6% win probability Pre-match · 133Divine favored win probability 8.4%
Key momentsIn match order
First pressure
2:50 MATE LUNAR Hersir trained
Fastest Classical
3:55* 133Divine Hermes · estimated
Market timing
7:57 MATE LUNAR Market
Armory timing
8:09 133Divine Armory

133Divine

Zeus · Blue
Win 2182 +3
EAPM
107.2
Favorite unit
Hippeus
14 fielded
Largest army
25
First expansion
—
Age path
HermesClassical · Est. start 2:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

MATE LUNAR

Odin · Red
Loss 1766 -3
EAPM
63.6
Favorite unit
Berserk
15 fielded
Largest army
33
First expansion
—
Age path
HeimdallClassical · Research start 3:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 25

Units

Hippeus14
Centaur7
Heracles3
Jason1
Buildings 6 types
House8
Storehouse3
Granary2
Stable2
Armory1
Temple1
God powers 1 invoked
Bolt1

MATE LUNAR

Army · 33

Units

Berserk15
Hersir13
Throwing Axeman3
Einheri2
Buildings 7 types
House8
Wall6
Longhouse3
Ox Cart Building3
Great Hall1
Market1
Temple1
God powers 2 invoked
Great Hunt1
Undermine1