Replay-derived match flow, timings, and composition.

Advanced match analysis

RagnaldoNotebook vs ICH BIN FREI

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
7039
Duration
26:42
Patch
19.17020
Played
· 3 hours ago
Steppe map preview
MapSteppe
Defeated
RagnaldoNotebook Thor · Elo 955 -17
26:42 Match length
Winner
ICH BIN FREI Thor · Elo 990 +34
45.0% win probability Pre-match · ICH BIN FREI favored win probability 55.0%
Key momentsIn match order
First pressure
3:35 RagnaldoNotebook Hersir trained
Fastest Classical
4:10* RagnaldoNotebook Freyja · estimated
Market timing
6:15 RagnaldoNotebook Market
Armory timing
6:16 RagnaldoNotebook Dwarven Armory
First extra TC
7:49 RagnaldoNotebook Town Center
Fastest Heroic
17:33* RagnaldoNotebook Skadi · estimated
Fortress timing
21:00 ICH BIN FREI Hill Fort

RagnaldoNotebook

Thor · Blue
Loss 955 -17
EAPM
28.9
Favorite unit
Throwing Axeman
39 fielded
Largest army
114
First expansion
7:49
Age path
FreyjaClassical · Est. start 3:10
SkadiHeroic · Est. start 16:18
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy6,900 total resource volume
Large army production114 military units
No post-game awards

ICH BIN FREI

Thor · Red
Win 990 +34
EAPM
68.2
Favorite unit
Berserk
36 fielded
Largest army
125
First expansion
11:50
Age path
FreyjaClassical · Research start 4:29
BragiHeroic · Research start 19:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy9,000 total resource volume
Large army production125 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 15,900 total volume

RagnaldoNotebook

Bought

Food1,100
Wood100

Sold

Food200
Wood5,500
Total player market volume6,900

ICH BIN FREI

Bought

Food700

Sold

Wood8,300
Total player market volume9,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RagnaldoNotebook

Army · 114

Units

Throwing Axeman39
Raiding Cavalry35
Hersir23
Jarl8
Godi4
Frost Giant2
Valkyrie2
Berserk1
Buildings 11 types
House17
Farm7
Longhouse7
Great Hall6
Ox Cart Building5
Temple5
Wall4
Hill Fort3
Town Center3
Dwarven Armory1
Market1
God powers 3 invoked
Forest Fire2
Frost1

ICH BIN FREI

Army · 125

Units

Berserk36
Hirdman35
Throwing Axeman25
Hersir13
Valkyrie7
Godi5
Portable Ram2
Raiding Cavalry2
Buildings 11 types
Farm43
House17
Longhouse5
Ox Cart Building5
Town Center4
Dwarven Armory3
Great Hall2
Market2
Sentry Tower2
Hill Fort1
Temple1
God powers None invoked

No god powers recorded.