Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs aka_Matt

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
23692
Duration
14:33
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Winner
BRCwolf Gaia · Elo 1139 +10
14:33 Match length
Defeated
aka_Matt Poseidon · Elo 980 -10
71.4% win probability Pre-match · BRCwolf favored win probability 28.6%
Key momentsIn match order
First pressure
3:22 BRCwolf Military Barracks
Fastest Classical
3:30* BRCwolf Oceanus · estimated
Armory timing
9:11 aka_Matt Armory
First extra TC
10:48 BRCwolf Town Center
Fastest Heroic
12:17* aka_Matt Dionysus · estimated
Market timing
12:57 aka_Matt Market

BRCwolf

Gaia · Blue
Win 1139 +10
EAPM
44.0
Favorite unit
Murmillo
21 fielded
Largest army
47
First expansion
10:48
Age path
OceanusClassical · Est. start 2:30
RheiaHeroic · Est. start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

aka_Matt

Poseidon · Red
Loss 980 -10
EAPM
19.3
Favorite unit
Hippeus
20 fielded
Largest army
38
First expansion
—
Age path
HermesClassical · Research start 3:15
DionysusHeroic · Research start 11:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 47

Units

Murmillo21
Katapeltes8
Turma8
Caladria7
Oracle2
Cheiroballista1
Buildings 8 types
Manor7
Farm5
Armory2
Counter Barracks2
Economic Guild2
Military Barracks2
Temple1
Town Center1
God powers 5 invoked
Gaia Forest3
Carnivora2

aka_Matt

Army · 38

Units

Hippeus20
Toxotes12
Atalanta3
Theseus3
Buildings 9 types
House10
Granary4
Wall4
Storehouse3
Archery Range2
Stable2
Armory1
Market1
Temple1
God powers 1 invoked
Lure1