Replay-derived match flow, timings, and composition.

Advanced match analysis

ZigZag Doobski vs dalitdaniel20

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
25136
Duration
8:33
Patch
19.17020
Played
· 3 hours ago
Savannah map preview
MapSavannah
Defeated
ZigZag Doobski Kronos · Elo 587 -5
8:33 Match length
Winner
dalitdaniel20 Tezcatlipoca · Elo 889 +5
15.0% win probability Pre-match · dalitdaniel20 favored win probability 85.0%
Key momentsIn match order
First pressure
4:00 dalitdaniel20 Warrior Priest trained
Fastest Classical
4:30* dalitdaniel20 Malinalxochitl · estimated
First extra TC
6:54 ZigZag Doobski Town Center
Armory timing
7:25 ZigZag Doobski Armory

ZigZag Doobski

Kronos · Blue
Loss 587 -5
EAPM
13.5
Favorite unit
Cheiroballista
2 fielded
Largest army
5
First expansion
6:54
Age path
PrometheusClassical · Research start 3:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

dalitdaniel20

Tezcatlipoca · Green
Win 889 +5
EAPM
25.0
Favorite unit
Warrior Priest
9 fielded
Largest army
9
First expansion
6:55
Age path
MalinalxochitlClassical · Est. start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZigZag Doobski

Army · 5

Units

Cheiroballista2
Oracle2
Katapeltes1
Buildings 6 types
Counter Barracks2
Manor2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 1 invoked
Valor1

dalitdaniel20

Army · 9

Units

Warrior Priest9
Buildings 5 types
Calpulli6
House5
Wall3
Temple1
Town Center1
God powers 1 invoked
Infestation1