Replay-derived match flow, timings, and composition.

Advanced match analysis

Nicolas vs Duckz

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
17927
Duration
20:42
Patch
19.17020
Played
· 3 hours ago
Anatolia map preview
MapAnatolia
Winner
Nicolas Gaia · Elo 1100 +14
20:42 Match length
Defeated
Duckz Thor · Elo 1037 -14
59.0% win probability Pre-match · Nicolas favored win probability 41.0%
Key momentsIn match order
Fastest Classical
3:54* Nicolas Oceanus · estimated
First pressure
4:15 Nicolas Military Barracks
First extra TC
8:46 Duckz Town Center
Armory timing
8:57 Nicolas Armory
Market timing
11:10 Nicolas Market
Fastest Heroic
11:42* Nicolas Theia · estimated
Fortress timing
13:18 Nicolas Palace
Fastest Mythic
18:58* Nicolas Atlas · estimated

Nicolas

Gaia · Blue
Win 1100 +14
EAPM
48.8
Favorite unit
Contarius
28 fielded
Largest army
105
First expansion
9:48
Age path
OceanusClassical · Est. start 2:54
TheiaHeroic · Est. start 10:27
AtlasMythic · Est. start 16:58
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment4 dock build events
Large army production105 military units
No post-game awards

Duckz

Thor · Red
Loss 1037 -14
EAPM
33.3
Favorite unit
Hersir
34 fielded
Largest army
93
First expansion
8:46
Age path
FreyjaClassical · Research start 4:05
BragiHeroic · Research start 13:58
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Large army production93 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nicolas

Army · 105

Units

Contarius28
Dryad20
Destroyer13
Arcus9
Katapeltes7
Murmillo7
Turma6
Fire Ship3
Oracle3
Bireme2
Servant2
Siege Bireme2
Stymphalian Bird2
Transport Ship Atlantean1
Buildings 11 types
Manor9
Palace6
Dock4
Military Barracks4
Counter Barracks3
Temple3
Armory2
Economic Guild2
Town Center2
Farm1
Market1
God powers 5 invoked
Hesperides Tree2
Carnivora1
Gaia Forest1
Implode1

Duckz

Army · 93

Units

Hersir34
Throwing Axeman34
Dreki5
Battle Boar4
Portable Ram4
Huskarl3
Longboat3
Raiding Cavalry3
Valkyrie3
Buildings 11 types
House21
Farm18
Longhouse5
Ox Cart Building5
Great Hall4
Hill Fort4
Dock2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1