Replay-derived match flow, timings, and composition.

Advanced match analysis

Rveliz147 vs WestWilson

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2751
Duration
17:00
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Winner
Rveliz147 Hades · Elo 950 +17
17:00 Match length
Defeated
WestWilson Gaia · Elo 946 -17
50.6% win probability Pre-match · Rveliz147 favored win probability 49.4%
Key momentsIn match order
Fastest Classical
4:16* Rveliz147 Athena · estimated
First pressure
5:31 WestWilson Counter Barracks
First extra TC
5:39 Rveliz147 Town Center
Armory timing
9:41 WestWilson Armory
Fastest Heroic
11:33* WestWilson Theia · estimated
Fortress timing
12:49 WestWilson Palace
Fastest Mythic
16:59* Rveliz147 Artemis · estimated

Rveliz147

Hades · Blue
Win 950 +17
EAPM
17.1
Favorite unit
Hoplite
15 fielded
Largest army
46
First expansion
5:39
Age path
AthenaClassical · Research start 3:16
AphroditeHeroic · Est. start 11:34
ArtemisMythic · Est. start 14:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

WestWilson

Gaia · Red
Loss 946 -17
EAPM
24.0
Favorite unit
Contarius
23 fielded
Largest army
68
First expansion
6:20
Age path
LetoClassical · Research start 3:56
TheiaHeroic · Research start 10:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rveliz147

Army · 46

Units

Hoplite15
Toxotes15
Hypaspist5
Peltast5
Petrobolos3
Achilles1
Ajax1
Chiron1
Buildings 10 types
Farm27
House16
Storehouse11
Archery Range5
Military Academy5
Granary3
Town Center2
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

WestWilson

Army · 68

Units

Contarius23
Turma10
Katapeltes8
Automaton7
Dryad7
Murmillo7
Cheiroballista4
Oracle2
Buildings 9 types
Farm31
Manor9
Military Barracks4
Counter Barracks3
Palace2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest3
Hesperides Tree1
Spider Lair1