Replay-derived match flow, timings, and composition.

Advanced match analysis

JosiMythos vs moransanson

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
19573
Duration
23:49
Patch
19.17020
Played
· 3 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
JosiMythos Poseidon · Elo 1378 -18
23:49 Match length
Winner
moransanson Set · Elo 1371 +18
51.0% win probability Pre-match · JosiMythos favored · Upset win probability 49.0%
Key momentsIn match order
Fastest Classical
3:28* JosiMythos Hermes · estimated
First pressure
3:49 JosiMythos Stable
Armory timing
6:33 JosiMythos Armory
Fastest Heroic
10:14* JosiMythos Dionysus · estimated
Market timing
10:50 moransanson Market
Fortress timing
13:20 moransanson Migdol Stronghold
First extra TC
18:40 moransanson Town Center
Fastest Mythic
20:31* moransanson Thoth · estimated

JosiMythos

Poseidon · Blue
Loss 1378 -18
EAPM
45.5
Favorite unit
Hippeus
61 fielded
Largest army
158
First expansion
22:28
Age path
HermesClassical · Research start 2:28
DionysusHeroic · Research start 8:59
ArtemisMythic · Est. start 20:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling28 wall build events
Market economy1,000 total resource volume
Large army production158 military units
No post-game awards

moransanson

Set · Red
Win 1371 +18
EAPM
34.7
Favorite unit
Spearman
21 fielded
Largest army
56
First expansion
18:40
Age path
AnubisClassical · Est. start 3:54
NephthysHeroic · Est. start 12:17
ThothMythic · Est. start 18:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

JosiMythos

Bought

No buys

Sold

Food100
Wood900
Total player market volume1,000

moransanson

Bought

No buys

Sold

Wood100
Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JosiMythos

Army · 158

Units

Hippeus61
Prodromos56
Centaur27
Petrobolos4
Theseus4
Chimera3
Atalanta1
Hippolyta1
Polyphemus1
Buildings 11 types
House35
Wall28
Farm22
Stable10
Storehouse9
Granary4
Temple3
Armory1
Fortress1
Market1
Town Center1
God powers 2 invoked
Bronze1
Cease Fire1

moransanson

Army · 56

Units

Spearman21
Chariot Archer9
War Elephant7
Scorpion Man6
Anubite4
Slinger4
Phoenix3
Catapult2
Buildings 17 types
House17
Farm15
Obelisk13
Barracks7
Granary5
Wall5
Lumber Camp4
Mining Camp4
Migdol Stronghold3
Siege Works2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 6 invoked
Vision3
Ancestors1
Meteor1
Plague Of Serpents1