Replay-derived match flow, timings, and composition.

Advanced match analysis

trollpack vs Fallen

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
17002
Duration
15:27
Patch
19.17020
Played
· 3 hours ago
Steppe map preview
MapSteppe
Winner
trollpack Isis · Elo 1882 +20
15:27 Match length
Defeated
Fallen Poseidon · Elo 1927 -20
43.6% win probability Pre-match · Fallen favored · Upset win probability 56.4%
Key momentsIn match order
Fastest Classical
3:17* Fallen Hermes · estimated
First pressure
3:27 Fallen Stable
Armory timing
7:55 Fallen Armory
Market timing
9:45 trollpack Market
Fastest Heroic
10:40* Fallen Dionysus · estimated
Fortress timing
11:04 Fallen Fortress

trollpack

Isis · Blue
Win 1882 +20
EAPM
92.6
Favorite unit
Spearman
64 fielded
Largest army
107
First expansion
—
Age path
AnubisClassical · Research start 3:37
NephthysHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
Large army production107 military units
No post-game awards

Fallen

Poseidon · Red
Loss 1927 -20
EAPM
91.5
Favorite unit
Hypaspist
14 fielded
Largest army
47
First expansion
—
Age path
HermesClassical · Research start 2:17
DionysusHeroic · Est. start 9:25
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

trollpack

Bought

Food100

Sold

Food100
Wood200
Total player market volume400

Fallen

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trollpack

Army · 107

Units

Spearman64
Anubite20
Chariot Archer17
War Elephant6
Buildings 14 types
House28
Obelisk18
Barracks5
Granary5
Mining Camp5
Wall4
Lumber Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Ancestors1
Plague Of Serpents1

Fallen

Army · 47

Units

Hypaspist14
Prodromos14
Hippeus10
Centaur3
Atalanta2
Hippolyta2
Petrobolos1
Theseus1
Buildings 10 types
House15
Wall11
Stable5
Storehouse4
Military Academy3
Granary2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1