Advanced match analysis
洪荒耗神 vs NeymarMD
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 4331
- Duration
- 21:53
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
洪荒耗神
Shennong · Elo 1547 +30
21:53
Match length
Defeated
NeymarMD
Tsukuyomi · Elo 2009 -30
6.5% win probability
Pre-match · NeymarMD favored · Upset
win probability 93.5%
Key momentsIn match order
洪荒耗神
Shennong · Blue- EAPM
- 66.6
- Favorite unit
- Chu Ko Nu 62 fielded
- Largest army
- 195
- First expansion
- 4:59
Age path
HoutuClassical · Research start 3:08
RushouHeroic · Est. start 11:20
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling40 wall build events
Water commitment1 dock build events
Large army production195 military units
No post-game awards
NeymarMD
Tsukuyomi · Red- EAPM
- 79.2
- Favorite unit
- Naginata Rider 42 fielded
- Largest army
- 188
- First expansion
- 7:08
Age path
Inari OkamiClassical · Research start 2:48
FujinHeroic · Est. start 7:08
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Water commitment1 dock build events
Market economy800 total resource volume
Large army production188 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
洪荒耗神
Bought
No buys
Sold
No sells
Total player market volume0
NeymarMD
Bought
No buys
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.