Replay-derived match flow, timings, and composition.

Advanced match analysis

Joselitocrack2 vs enriqueloyola957

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
32748
Duration
25:16
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Joselitocrack2 Thor · Elo 810 -23
25:16 Match length
Winner
enriqueloyola957 Poseidon · Elo 703 +23
64.9% win probability Pre-match · Joselitocrack2 favored · Upset win probability 35.1%
Key momentsIn match order
Armory timing
0:29 Joselitocrack2 Dwarven Armory
Fastest Classical
3:52* enriqueloyola957 Hermes · estimated
First pressure
4:12 enriqueloyola957 Stable
First extra TC
8:28 Joselitocrack2 Town Center
Fastest Heroic
11:56* enriqueloyola957 Dionysus · estimated
Fortress timing
17:15 enriqueloyola957 Fortress
Fastest Mythic
23:23* enriqueloyola957 Artemis · estimated

Joselitocrack2

Thor · Blue
Loss 810 -23
EAPM
48.5
Favorite unit
Raiding Cavalry
27 fielded
Largest army
107
First expansion
8:28
Age path
ForsetiClassical · Est. start 4:12
SkadiHeroic · Research start 16:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling40 wall build events
Large army production107 military units
No post-game awards

enriqueloyola957

Poseidon · Red
Win 703 +23
EAPM
25.2
Favorite unit
Prodromos
31 fielded
Largest army
106
First expansion
8:36
Age path
HermesClassical · Research start 2:52
DionysusHeroic · Research start 10:41
ArtemisMythic · Research start 21:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production106 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Joselitocrack2

Army · 107

Units

Raiding Cavalry27
Hersir26
Huskarl16
Throwing Axeman15
Godi11
Jarl8
Portable Ram4
Buildings 11 types
Wall40
Farm36
House17
Great Hall4
Ox Cart Building4
Hill Fort2
Longhouse2
Sentry Tower2
Dwarven Armory1
Temple1
Town Center1
God powers 3 invoked
Healing Spring2
Dwarven Mine1

enriqueloyola957

Army · 106

Units

Prodromos31
Hoplite17
Hetairos16
Hypaspist15
Peltast9
Hippeus7
Petrobolos5
Atalanta2
Hydra2
Hippolyta1
Theseus1
Buildings 12 types
Farm23
House23
Storehouse13
Sentry Tower6
Stable5
Granary4
Archery Range3
Fortress2
Military Academy2
Town Center2
Armory1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1