Replay-derived match flow, timings, and composition.

Advanced match analysis

rossarinho vs haruki0215

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
30388
Duration
28:22
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Defeated
rossarinho Isis · Elo 1141 -15
28:22 Match length
Winner
haruki0215 Poseidon · Elo 1195 +15
42.3% win probability Pre-match · haruki0215 favored win probability 57.7%
Key momentsIn match order
Fastest Classical
3:30* haruki0215 Hermes · estimated
First pressure
3:36 haruki0215 Stable
Armory timing
7:12 haruki0215 Armory
Market timing
10:41 rossarinho Market
Fastest Heroic
11:00* rossarinho Sobek · estimated
Fortress timing
12:41 rossarinho Migdol Stronghold
First extra TC
14:33 haruki0215 Town Center
Fastest Mythic
20:23* haruki0215 Hephaestus · estimated

rossarinho

Isis · Blue
Loss 1141 -15
EAPM
61.8
Favorite unit
Spearman
130 fielded
Largest army
195
First expansion
14:59
Age path
AnubisClassical · Est. start 4:21
SobekHeroic · Research start 9:45
ThothMythic · Est. start 22:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy5,600 total resource volume
Large army production195 military units
No post-game awards

haruki0215

Poseidon · Red
Win 1195 +15
EAPM
37.5
Favorite unit
Hippeus
64 fielded
Largest army
146
First expansion
14:33
Age path
HermesClassical · Research start 2:30
DionysusHeroic · Est. start 12:04
HephaestusMythic · Est. start 18:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling38 wall build events
Market economy2,500 total resource volume
Large army production146 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,100 total volume

rossarinho

Bought

Wood100

Sold

Food3,500
Wood2,000
Total player market volume5,600

haruki0215

Bought

Food2,200
Wood200

Sold

Wood100
Total player market volume2,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rossarinho

Army · 195

Units

Spearman130
Camel Rider26
Axeman20
Siege Tower13
Chariot Archer6
Buildings 16 types
Farm41
House31
Wall16
Barracks5
Market5
Mining Camp5
Obelisk5
Granary4
Lumber Camp2
Migdol Stronghold2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 5 invoked
Locust Swarm2
Prosperity2
Plague Of Serpents1

haruki0215

Army · 146

Units

Hippeus64
Hetairos55
Prodromos8
Toxotes4
Atalanta3
Petrobolos3
Theseus3
Helepolis2
Hippolyta2
Polyphemus2
Buildings 13 types
Wall38
House16
Farm12
Storehouse10
Granary9
Town Center4
Archery Range3
Armory3
Fortress2
Stable2
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1