Replay-derived match flow, timings, and composition.

Advanced match analysis

diego_doso vs Mateo47710

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
27159
Duration
9:28
Patch
19.17020
Played
· 3 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
diego_doso Odin · Elo 1092 +12
9:28 Match length
Defeated
Mateo47710 Odin · Elo 962 -38
67.9% win probability Pre-match · diego_doso favored win probability 32.1%
Key momentsIn match order
First pressure
3:09 diego_doso Hersir trained
Fastest Classical
4:27* diego_doso Freyja · estimated
Armory timing
6:06 diego_doso Armory

diego_doso

Odin · Blue
Win 1092 +12
EAPM
28.5
Favorite unit
Throwing Axeman
9 fielded
Largest army
23
First expansion
—
Age path
FreyjaClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Mateo47710

Odin · Purple
Loss 962 -38
EAPM
9.3
Favorite unit
Berserk
16 fielded
Largest army
23
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

diego_doso

Army · 23

Units

Throwing Axeman9
Hersir8
Raiding Cavalry6
Buildings 6 types
House7
Ox Cart Building2
Armory1
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Great Hunt1

Mateo47710

Army · 23

Units

Berserk16
Hersir7
Buildings 3 types
House3
Temple2
Ox Cart Building1
God powers 1 invoked
Great Hunt1