Replay-derived match flow, timings, and composition.

Advanced match analysis

Hacker25Pro vs CAT

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
26076
Duration
34:57
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Hacker25Pro Poseidon · Elo 909 -17
34:57 Match length
Winner
CAT Odin · Elo 914 +17
49.3% win probability Pre-match · CAT favored win probability 50.7%
Key momentsIn match order
First pressure
3:29 CAT Hersir trained
Fastest Classical
4:11* CAT Heimdall · estimated
First extra TC
7:30 CAT Town Center
Armory timing
7:40 Hacker25Pro Armory
Market timing
15:22 Hacker25Pro Market
Fastest Heroic
19:01* CAT Skadi · estimated
Fortress timing
19:24 CAT Hill Fort
Fastest Mythic
23:02* CAT Baldr · estimated

Hacker25Pro

Poseidon · Blue
Loss 909 -17
EAPM
36.5
Favorite unit
Hypaspist
149 fielded
Largest army
429
First expansion
8:41
Age path
HermesClassical · Research start 3:50
AphroditeHeroic · Research start 21:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy9,000 total resource volume
Large army production429 military units
No post-game awards

CAT

Odin · Red
Win 914 +17
EAPM
27.0
Favorite unit
Hirdman
34 fielded
Largest army
188
First expansion
7:30
Age path
HeimdallClassical · Est. start 3:11
SkadiHeroic · Est. start 17:46
BaldrMythic · Research start 21:02
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling12 wall build events
Market economy4,500 total resource volume
Large army production188 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,500 total volume

Hacker25Pro

Bought

Food1,400

Sold

Food300
Wood7,300
Total player market volume9,000

CAT

Bought

No buys

Sold

Food2,000
Wood2,500
Total player market volume4,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hacker25Pro

Army · 429

Units

Hypaspist149
Hippeus75
Toxotes72
Hoplite63
Peltast35
Prodromos18
Petrobolos8
Atalanta5
Hippolyta2
Theseus2
Buildings 13 types
House58
Farm48
Archery Range23
Military Academy15
Storehouse13
Granary5
Stable5
Fortress3
Sentry Tower3
Temple3
Town Center3
Market2
Armory1
God powers 7 invoked
Cease Fire3
Curse3
Lure1

CAT

Army · 188

Units

Hirdman34
Raiding Cavalry33
Throwing Axeman29
Ballista27
Hersir16
Godi15
Berserk13
Einheri10
Portable Ram4
Fire Giant2
Huskarl2
Jarl2
Frost Giant1
Buildings 11 types
Farm44
House19
Wall12
Town Center9
Ox Cart Building6
Great Hall5
Longhouse5
Hill Fort3
Armory1
Market1
Temple1
God powers 6 invoked
Frost2
Undermine2
Great Hunt1
Ragnarok1