Advanced match analysis
Hacker25Pro vs CAT
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 26076
- Duration
- 34:57
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
Hacker25Pro
Poseidon · Elo 909 -17
34:57
Match length
Winner
CAT
Odin · Elo 914 +17
49.3% win probability
Pre-match · CAT favored
win probability 50.7%
Key momentsIn match order
Hacker25Pro
Poseidon · Blue- EAPM
- 36.5
- Favorite unit
- Hypaspist 149 fielded
- Largest army
- 429
- First expansion
- 8:41
Age path
HermesClassical · Research start 3:50
AphroditeHeroic · Research start 21:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy9,000 total resource volume
Large army production429 military units
No post-game awards
CAT
Odin · Red- EAPM
- 27.0
- Favorite unit
- Hirdman 34 fielded
- Largest army
- 188
- First expansion
- 7:30
Age path
HeimdallClassical · Est. start 3:11
SkadiHeroic · Est. start 17:46
BaldrMythic · Research start 21:02
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling12 wall build events
Market economy4,500 total resource volume
Large army production188 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,500 total volume›
Hacker25Pro
Bought
Sold
Total player market volume9,000
CAT
Bought
No buys
Sold
Total player market volume4,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.