Advanced match analysis
Ulfsark Rush vs Thunderson
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 1341
- Duration
- 10:24
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Ulfsark Rush
Set · Elo 1694 +16
10:24
Match length
Defeated
Thunderson
Amaterasu · Elo 1652 -16
56.0% win probability
Pre-match · Ulfsark Rush favored
win probability 44.0%
Key momentsIn match order
Ulfsark Rush
Set · Grey- EAPM
- 64.2
- Favorite unit
- Axeman 35 fielded
- Largest army
- 53
- First expansion
- —
Age path
PtahClassical · Research start 3:22
SekhmetHeroic · Research start 6:02
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards
Thunderson
Amaterasu · Red- EAPM
- 38.4
- Favorite unit
- Samurai 8 fielded
- Largest army
- 25
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
Ulfsark Rush
Bought
No buys
Sold
No sells
Total player market volume0
Thunderson
Bought
No buys
Sold
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.