Replay-derived match flow, timings, and composition.

Advanced match analysis

Ulfsark Rush vs Thunderson

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
1341
Duration
10:24
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Ulfsark Rush Set · Elo 1694 +16
10:24 Match length
Defeated
Thunderson Amaterasu · Elo 1652 -16
56.0% win probability Pre-match · Ulfsark Rush favored win probability 44.0%
Key momentsIn match order
Fastest Classical
4:07* Thunderson Minakatatomi · estimated
First pressure
4:12 Thunderson Stable Japanese
Armory timing
4:39 Ulfsark Rush Armory
Fastest Heroic
7:17* Ulfsark Rush Sekhmet · estimated
Market timing
9:13 Thunderson Market

Ulfsark Rush

Set · Grey
Win 1694 +16
EAPM
64.2
Favorite unit
Axeman
35 fielded
Largest army
53
First expansion
—
Age path
PtahClassical · Research start 3:22
SekhmetHeroic · Research start 6:02
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

Thunderson

Amaterasu · Red
Loss 1652 -16
EAPM
38.4
Favorite unit
Samurai
8 fielded
Largest army
25
First expansion
—
Age path
MinakatatomiClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Ulfsark Rush

Bought

No buys

Sold

No sells

Total player market volume0

Thunderson

Bought

No buys

Sold

Food400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ulfsark Rush

Army · 53

Units

Axeman35
Spearman13
Slinger4
Scarab1
Buildings 8 types
House13
Barracks3
Granary2
Armory1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Temple1
God powers 3 invoked
Citadel1
Shifting Sands1
Vision1

Thunderson

Army · 25

Units

Samurai8
Naginata Rider7
Bushi5
Onna Musha4
Wanyudo1
Buildings 9 types
House9
Watermill4
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Guardhouse1
Market1
Stable Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1