Replay-derived match flow, timings, and composition.

Advanced match analysis

UR TaIeNT vs supdood

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
9016
Duration
14:02
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Winner
UR TaIeNT Hades · Elo 1271 +11
14:02 Match length
Defeated
supdood Loki · Elo 1131 -11
69.1% win probability Pre-match · UR TaIeNT favored win probability 30.9%
Key momentsIn match order
First pressure
3:31 supdood Hersir trained
Fastest Classical
4:12* UR TaIeNT Athena · estimated
Armory timing
7:46 UR TaIeNT Armory
Market timing
8:12 supdood Market
Fastest Heroic
10:31* UR TaIeNT Apollo · estimated

UR TaIeNT

Hades · Blue
Win 1271 +11
EAPM
27.1
Favorite unit
Hypaspist
45 fielded
Largest army
75
First expansion
—
Age path
AthenaClassical · Research start 3:12
ApolloHeroic · Est. start 9:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

supdood

Loki · Red
Loss 1131 -11
EAPM
55.0
Favorite unit
Hersir
18 fielded
Largest army
35
First expansion
—
Age path
HeimdallClassical · Est. start 3:30
BragiHeroic · Est. start 9:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

UR TaIeNT

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Food300
Wood400

Sold

Food300
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UR TaIeNT

Army · 75

Units

Hypaspist45
Toxotes24
Hoplite3
Achilles1
Ajax1
Chiron1
Buildings 7 types
House14
Granary6
Storehouse5
Archery Range2
Military Academy2
Armory1
Temple1
God powers 2 invoked
Restoration1
Underworld Passage1

supdood

Army · 35

Units

Hersir18
Throwing Axeman10
Godi3
Battle Boar1
Berserk1
Einheri1
Jarl1
Buildings 7 types
House16
Ox Cart Building4
Longhouse2
Market2
Armory1
Great Hall1
Temple1
God powers 2 invoked
Flaming Weapons1
Spy1