Replay-derived match flow, timings, and composition.

Advanced match analysis

Albertocruz0805 vs HappyJhon

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
21596
Duration
30:22
Patch
19.17020
Played
· 3 hours ago
Midgard map preview
MapMidgard
Defeated
Albertocruz0805 Zeus · Elo 594 -9
30:22 Match length
Winner
HappyJhon Poseidon · Elo 762 +9
27.5% win probability Pre-match · HappyJhon favored win probability 72.5%
Key momentsIn match order
Fastest Classical
3:34* HappyJhon Hermes · estimated
First pressure
4:32 HappyJhon Stable
Market timing
5:11 HappyJhon Market
First extra TC
5:21 Albertocruz0805 Town Center
Fastest Heroic
14:25* HappyJhon Dionysus · estimated
Fortress timing
14:58 HappyJhon Fortress
Armory timing
15:45 Albertocruz0805 Armory
Fastest Mythic
25:50* HappyJhon Artemis · estimated

Albertocruz0805

Zeus · Blue
Loss 594 -9
EAPM
22.8
Favorite unit
Hoplite
146 fielded
Largest army
233
First expansion
5:21
Age path
AthenaClassical · Research start 3:36
ApolloHeroic · Research start 16:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production233 military units
No post-game awards

HappyJhon

Poseidon · Red
Win 762 +9
EAPM
22.5
Favorite unit
Hippeus
15 fielded
Largest army
57
First expansion
8:40
Age path
HermesClassical · Research start 2:34
DionysusHeroic · Research start 13:10
ArtemisMythic · Research start 23:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy6,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,000 total volume

Albertocruz0805

Bought

No buys

Sold

No sells

Total player market volume0

HappyJhon

Bought

No buys

Sold

Food2,500
Wood3,500
Total player market volume6,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Albertocruz0805

Army · 233

Units

Hoplite146
Toxotes50
Manticore20
Minotaur14
Jason2
Heracles1
Buildings 12 types
Farm31
House23
Military Academy14
Sentry Tower9
Storehouse7
Archery Range6
Temple5
Market2
Armory1
Fortress1
Granary1
Town Center1
God powers 5 invoked
Bolt5

HappyJhon

Army · 57

Units

Hippeus15
Hetairos8
Toxotes8
Atalanta6
Theseus6
Petrobolos5
Centaur2
Hippolyta2
Hypaspist2
Polyphemus2
Chimera1
Buildings 11 types
Farm31
House19
Storehouse10
Fortress7
Archery Range3
Military Academy3
Stable3
Temple3
Town Center3
Armory1
Market1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1