Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs SnackButt

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
30930
Duration
12:34
Patch
19.17020
Played
· 3 hours ago
Giza map preview
MapGiza
Winner
133Divine Zeus · Elo 2179 +1
12:34 Match length
Defeated
SnackButt Nuwa · Elo 1623 -1
96.1% win probability Pre-match · 133Divine favored win probability 3.9%
Key momentsIn match order
First pressure
2:00 SnackButt Pioneer produced
Fastest Classical
3:13* 133Divine Hermes · estimated
Market timing
8:58 SnackButt Market
Armory timing
9:07 133Divine Armory

133Divine

Zeus · Blue
Win 2179 +1
EAPM
116.3
Favorite unit
Hippeus
13 fielded
Largest army
35
First expansion
—
Age path
HermesClassical · Research start 2:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

SnackButt

Nuwa · Red
Loss 1623 -1
EAPM
101.0
Favorite unit
Dao Swordsman
13 fielded
Largest army
28
First expansion
—
Age path
XuannuClassical · Research start 2:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

133Divine

Bought

No buys

Sold

No sells

Total player market volume0

SnackButt

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 35

Units

Hippeus13
Hoplite12
Centaur6
Jason3
Heracles1
Buildings 8 types
House11
Storehouse6
Granary3
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers 1 invoked
Bolt1

SnackButt

Army · 28

Units

Dao Swordsman13
Pioneer11
Ge Halberdier3
Qi Lin1
Buildings 7 types
Silo9
House6
Military Camp5
Wall4
Machine Workshop2
Market1
Temple1
God powers 2 invoked
Creation1
Vanish1