Replay-derived match flow, timings, and composition.

Advanced match analysis

Duckz vs Rveliz147

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
25085
Duration
8:24
Patch
19.17020
Played
· 3 hours ago
Giza map preview
MapGiza
Winner
Duckz Hades · Elo 1051 +12
8:24 Match length
Defeated
Rveliz147 Hades · Elo 933 -12
66.4% win probability Pre-match · Duckz favored win probability 33.6%
Key momentsIn match order
Fastest Classical
4:03* Duckz Ares · estimated
First pressure
4:49 Duckz Stable
First extra TC
5:37 Rveliz147 Town Center

Duckz

Hades · Blue
Win 1051 +12
EAPM
38.6
Favorite unit
Hippeus
11 fielded
Largest army
13
First expansion
—
Age path
AresClassical · Research start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Rveliz147

Hades · Red
Loss 933 -12
EAPM
14.5
Favorite unit
Achilles
2 fielded
Largest army
4
First expansion
5:37
Age path
AthenaClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Duckz

Army · 13

Units

Hippeus11
Achilles1
Ajax1
Buildings 6 types
House7
Military Academy2
Stable2
Storehouse2
Granary1
Temple1
God powers None invoked

No god powers recorded.

Rveliz147

Army · 4

Units

Achilles2
Ajax2
Buildings 7 types
Storehouse4
House3
Granary2
Archery Range1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Sentinel1