Replay-derived match flow, timings, and composition.

Advanced match analysis

Nicolas vs www.twitch.tv/poneksterrts

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
11570
Duration
9:16
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Nicolas Gaia · Elo 1086 -17
9:16 Match length
Winner
www.twitch.tv/poneksterrts Quetzalcoatl · Elo 1094 +17
48.8% win probability Pre-match · www.twitch.tv/poneksterrts favored win probability 51.2%
Key momentsIn match order
Fastest Classical
3:47* Nicolas Oceanus · estimated
First pressure
4:29 www.twitch.tv/poneksterrts Warrior Priest trained
First extra TC
4:54 Nicolas Town Center

Nicolas

Gaia · Blue
Loss 1086 -17
EAPM
39.8
Favorite unit
Murmillo
9 fielded
Largest army
18
First expansion
4:54
Age path
OceanusClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

www.twitch.tv/poneksterrts

Quetzalcoatl · Red
Win 1094 +17
EAPM
56.1
Favorite unit
Tequihua Archer
45 fielded
Largest army
81
First expansion
—
Age path
PatecatlClassical · Est. start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nicolas

Army · 18

Units

Murmillo9
Turma4
Cheiroballista2
Oracle2
Caladria1
Buildings 6 types
Manor2
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 2 invoked
Carnivora1
Gaia Forest1

www.twitch.tv/poneksterrts

Army · 81

Units

Tequihua Archer45
Tlamanih Spearman20
Coyote Warrior8
Warrior Priest7
Ocelotl Warrior1
Buildings 6 types
House6
Calpulli5
War Hut2
Nobles Hut1
Smoke Trap1
Temple1
God powers 1 invoked
Tailwind1