Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
10911
Duration
19:27
Patch
19.17020
Played
· 2 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
BRCwolf Gaia · Elo 1129 +18
19:27 Match length
Defeated
Ocebe_VIP Quetzalcoatl · Elo 1140 -18
48.4% win probability Pre-match · Ocebe_VIP favored · Upset win probability 51.6%
Key momentsIn match order
First pressure
3:27 BRCwolf Military Barracks
Fastest Classical
3:38* BRCwolf Oceanus · estimated
Armory timing
7:47 Ocebe_VIP Armory
First extra TC
12:27 Ocebe_VIP Town Center
Fastest Heroic
13:35* BRCwolf Rheia · estimated
Fortress timing
14:04 BRCwolf Palace
Market timing
14:25 Ocebe_VIP Market

BRCwolf

Gaia · Blue
Win 1129 +18
EAPM
50.4
Favorite unit
Murmillo
34 fielded
Largest army
80
First expansion
15:54
Age path
OceanusClassical · Est. start 2:38
RheiaHeroic · Est. start 12:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production80 military units
No post-game awards

Ocebe_VIP

Quetzalcoatl · Red
Loss 1140 -18
EAPM
26.2
Favorite unit
Tequihua Archer
38 fielded
Largest army
131
First expansion
12:27
Age path
PatecatlClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy400 total resource volume
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Ocebe_VIP

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 80

Units

Murmillo34
Fanatic20
Turma15
Cheiroballista6
Caladria2
Destroyer2
Oracle1
Buildings 9 types
Manor14
Farm11
Armory2
Counter Barracks2
Economic Guild2
Military Barracks2
Palace2
Temple1
Town Center1
God powers 6 invoked
Carnivora4
Gaia Forest2

Ocebe_VIP

Army · 131

Units

Tequihua Archer38
Ocelotl Warrior26
Coyote Warrior22
Tlamanih Spearman22
Warrior Priest21
Centzon Totochtin2
Buildings 9 types
House19
Calpulli8
Nobles Hut3
Farm2
Temple2
Town Center2
War Hut2
Armory1
Market1
God powers 1 invoked
Agave Bloom1